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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
[227i+] UT map packs for Unreal
- Rob-Bot
- OldUnreal Member
- Posts: 283
- Joined: Wed Jan 30, 2008 12:29 am
Re: [227i+] UT map packs for Unreal
Dots just ignore these people. Everyone in this community always finds something to whine about, and that's why I don't play much anymore. Although there are still people out there (myself included) who enjoy this conversion and would love to see future versions released.
Last edited by Rob-Bot on Sat Jul 27, 2013 2:13 pm, edited 1 time in total.
- Shivaxi
- OldUnreal Member
- Posts: 2232
- Joined: Wed Mar 08, 2006 4:43 pm
Re: [227i+] UT map packs for Unreal
First of all...
Also, saying "The option to disable new FX for botpack also makes it beg the question: why would you play UT in Unreal then and not UT if it were exactly the same?" is a mute point. Because if that was really how you thought, then why even convert BotPack in the first place? With that attitude, we all might as well just go play UT instead, right?
I don't know what removing the links is supposed to do. Everyone is not "being a bitch about it". We simply asked (and politely) for toggleable options for your new effects in BotPack, and you simply told us no. So you have to expect some criticism.
This is a bit childish and uncalled for.shitaxi
I didn't? Everyone here asked you about making the 227 effects an option.but you don't need to tell me the same thing 50 times over and over again.
How was I or anyone supposed to know that when your response was "It is my conversion and I do it the way I like." when several of us asked you politely about that? You basically told everyone that you couldn't and wouldn't be bothered to make any furthermore changes. Perhaps if you responded in a serious manor, you would have been taken seriously and had much kinder responses. You act like I'm the only one who asked about the options for BotPack when in fact everybody here made a post about that.I planned to do that next version of botpack already (I am just waiting for 227j release so I can make use of more features from that)
Also, saying "The option to disable new FX for botpack also makes it beg the question: why would you play UT in Unreal then and not UT if it were exactly the same?" is a mute point. Because if that was really how you thought, then why even convert BotPack in the first place? With that attitude, we all might as well just go play UT instead, right?
I don't know what removing the links is supposed to do. Everyone is not "being a bitch about it". We simply asked (and politely) for toggleable options for your new effects in BotPack, and you simply told us no. So you have to expect some criticism.
Last edited by Shivaxi on Sat Jul 27, 2013 4:25 pm, edited 1 time in total.
- []KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: [227i+] UT map packs for Unreal
"Everyone" being three people. Sample size is pretty awesome there. I didn't care either way.I didn't? Everyone here asked you about making the 227 effects an option.shitaxi
Because that's not throwing massive bs into his face. Maybe you should read what you say before jumping to defend yourself.This is exactly what you did with Botpack and its annoying -_- You did this even worse with your Upak "fix"...and now im stuck trying to fix everything you broke for the next 227 release xD
There's other things you said that come off as a complete jerk, too. So go read em and come back.
yeah sometimes I do that when I don't mean to because "shi" isn't something I normally type if it's not followed by t. Whoops. [size=0]not to mention all those times I followed bugs that weren't bugs, damn it dude[/size]shitvaxi
- Hyper
- OldUnreal Member
- Posts: 3514
- Joined: Fri Oct 11, 2002 5:41 pm
- Contact:
Re: [227i+] UT map packs for Unreal
Nevermind, found the links in the web cache.The post above yours says that Dots removed them.Quite interesting, however, I don't see any download links to your suggested files:
[olist][*]Download BotPack compiled for 227
[*]OldSkool for Unreal 227
[/olist]
Would you be so kind to provide me with these links?
I don't think that's a smart move, Dots. Having something, even if not completely default, is better than having nothing at all. Although I'm still not convinced about the legal status of Botpack for Unreal...
- NaPaliShore
- OldUnreal Member
- Posts: 14
- Joined: Mon Jul 22, 2013 4:42 am
Re: [227i+] UT map packs for Unreal
I have been getting those same errors with most of the maps in Deja Vu, under 227i.[*]Deja Vu gives me this error when attempting to start the first level:Code: Select all
Warning: Failed to load 'UMS': Can't find Function in file 'Function Engine.PlayerPawn.InitPlayerReplicationInfo' Warning: Failed to load 'USP-DejaScripts': Can't find Function in file 'Function Engine.PlayerPawn.InitPlayerReplicationInfo' Warning: Failed to load 'usp-01-hellscrag': Can't find Function in file 'Function Engine.PlayerPawn.InitPlayerReplicationInfo' Warning: Failed to load 'Level None.MyLevel': Can't find Function in file 'Function Engine.PlayerPawn.InitPlayerReplicationInfo'
Some of the other maps show something like this instead:
Code: Select all
Log: 446703.2ms Loading: Package USP-03-Naveed-LH
Log: Failed import: FloatProperty FloatProperty Engine.Teleporter.LastFired (file ..\System\Engine.u)
Warning: Failed to load 'USP-03-Naveed-LH.unr': Can't find FloatProperty in file 'FloatProperty Engine.Teleporter.LastFired'
Warning: Failed to load 'Level None.MyLevel': Can't find FloatProperty in file 'FloatProperty Engine.Teleporter.LastFired'
Otherwise, I have greatly enjoyed the ability to play ONP. Project Zephon, The Last Fortress, and many other UT maps and packs under 227i, thanks to .:..:'s amazing work here!
I even managed to get most of the maps in Return to Na Pali: Ultimate Edition (RTNPUE) to load and play (the only exceptions are Velora.unr and VeloraCellars.unr, which refer to "UPak.SpiderEggs", which does not exist in the 227 version of UPak). Other classic SP maps and packs for UT that work under 227i include: The Landing, Tashara's Cove, Zero Black, Ortican, The Fury, Gothic Resurrection, Vacillations of a Victorian Vagrant, Morene, Peril on Mars, New Alcatraz, Skaarj Tower 2: The Fall of Seethe, The Odyssey, The Skyfalls, WT1 Series 1 (for UT), and De'Nasha Breeche Monastery.
So I'm basically "over the moon" about this breakthrough. Just wish I could play Deja Vu - if anyone has had success with getting that pack to work under 227i, and could recommend things for me to try, I would be very grateful!
Last edited by NaPaliShore on Sun Jun 01, 2014 9:43 am, edited 1 time in total.
- NaPaliShore
- OldUnreal Member
- Posts: 14
- Joined: Mon Jul 22, 2013 4:42 am
Re: [227i+] UT map packs for Unreal
Oops - just realized you had already reported this one... (I mentioned it in my last post.)Errors:
USP-03-Naveed-LHCode: Select all
Log: Failed import: FloatProperty FloatProperty Engine.Teleporter.LastFired (file ..\System\Engine.u) Warning: Failed to load 'USP-03-Naveed-LH': Can't find FloatProperty in file 'FloatProperty Engine.Teleporter.LastFired' Warning: Failed to load 'Level None.MyLevel': Can't find FloatProperty in file 'FloatProperty Engine.Teleporter.LastFired'
USP-05-Jaunie-Frieza
Code: Select all
Log: Failed import: StrProperty StrProperty Engine.GameInfo.IPPolicies (file ..\System\Engine.u) Warning: Failed to load 'UTServerAdmin': Can't find StrProperty in file 'StrProperty Engine.GameInfo.IPPolicies' Warning: Failed to load 'UTMenu': Can't find StrProperty in file 'StrProperty Engine.GameInfo.IPPolicies' Warning: Failed to load 'USP-05-Jaunie-Frieza': Can't find StrProperty in file 'StrProperty Engine.GameInfo.IPPolicies' Warning: Failed to load 'Level None.MyLevel': Can't find StrProperty in file 'StrProperty Engine.GameInfo.IPPolicies'
For USP-05-Jaunie-Frieza, I get the following errors:
Code: Select all
Log: Failed import: Function Function Engine.PlayerPawn.InitPlayerReplicationInfo (file ..\System\Engine.u)
Warning: Failed to load 'UMS': Can't find Function in file 'Function Engine.PlayerPawn.InitPlayerReplicationInfo'
Warning: Failed to load 'USP-DejaScripts': Can't find Function in file 'Function Engine.PlayerPawn.InitPlayerReplicationInfo'
Warning: Failed to load 'USP-05-Jaunie-Frieza.unr': Can't find Function in file 'Function Engine.PlayerPawn.InitPlayerReplicationInfo'
Warning: Failed to load 'Level None.MyLevel': Can't find Function in file 'Function Engine.PlayerPawn.InitPlayerReplicationInfo'
BlackDawn.umx is a music file from the Xidia Gold pack, so that could be copied into the Music folder to resolve this error. I have the BlackDawn.umx file installed, so I don't get that error. But I do once again get the "Can't find Function in file 'Function Engine.PlayerPawn.InitPlayerReplicationInfo'" error, when trying to load USP-16-MrProphet.USP-16-MrProphetCode: Select all
Warning: Failed to load 'BlackDawn': Can't find file for package 'BlackDawn' Warning: Failed to load 'USP-16-MrProphet': Can't find file for package 'BlackDawn' Warning: Failed to load 'Level None.MyLevel': Can't find file for package 'BlackDawn'
Not sure what, if anything can be done about those errors?
- NaPaliShore
- OldUnreal Member
- Posts: 14
- Joined: Mon Jul 22, 2013 4:42 am
Re: [227i+] UT map packs for Unreal
Actually, it turns out I get the same type of errors in 3 of the Operation: Na Pali maps, as well:
NP31DavidM.unr
Code: Select all
Log: 1021406.4ms Loading: Package NP31DavidM
Log: 1021413.4ms Loading: Package UMS
Log: Failed import: Function Function Engine.PlayerPawn.InitPlayerReplicationInfo (file ..\System\Engine.u)
Warning: Failed to load 'UMS': Can't find Function in file 'Function Engine.PlayerPawn.InitPlayerReplicationInfo'
Warning: Failed to load 'NP31DavidM.unr': Can't find Function in file 'Function Engine.PlayerPawn.InitPlayerReplicationInfo'
Warning: Failed to load 'Level None.MyLevel': Can't find Function in file 'Function Engine.PlayerPawn.InitPlayerReplicationInfo'
Code: Select all
Log: 1221213.0ms Loading: Package NP36evolve
Log: 1221216.1ms Loading: Package UMS
Log: Failed import: Function Function Engine.PlayerPawn.InitPlayerReplicationInfo (file ..\System\Engine.u)
Warning: Failed to load 'UMS': Can't find Function in file 'Function Engine.PlayerPawn.InitPlayerReplicationInfo'
Warning: Failed to load 'NP36eVOLVE.unr': Can't find Function in file 'Function Engine.PlayerPawn.InitPlayerReplicationInfo'
Warning: Failed to load 'Level None.MyLevel': Can't find Function in file 'Function Engine.PlayerPawn.InitPlayerReplicationInfo'
Code: Select all
Log: 1264299.9ms Loading: Package NPCredits2
Log: 1264314.9ms Loading: Package UMS
Log: Failed import: Function Function Engine.PlayerPawn.InitPlayerReplicationInfo (file ..\System\Engine.u)
Warning: Failed to load 'UMS': Can't find Function in file 'Function Engine.PlayerPawn.InitPlayerReplicationInfo'
Warning: Failed to load 'NPCredits2.unr': Can't find Function in file 'Function Engine.PlayerPawn.InitPlayerReplicationInfo'
Warning: Failed to load 'Level None.MyLevel': Can't find Function in file 'Function Engine.PlayerPawn.InitPlayerReplicationInfo'
Log: EndFullscreen
Did anybody else manage to get these 3 maps working under 227i?
Last edited by NaPaliShore on Mon Jun 02, 2014 1:02 am, edited 1 time in total.
- x21
- OldUnreal Member
- Posts: 84
- Joined: Thu Mar 30, 2017 3:13 pm
Re: [227i+] UT map packs for Unreal
Hello I am having some issues adding bots to a ctf game running under botpack.
Code: Select all
Error: CTFGame CTF-Command.CTFGame0 (Function Botpack.TeamGamePlus.Logout:0057) Accessed array 'Teams' out of bounds (255/4)
Error: CTFGame CTF-Command.CTFGame0 (Function Botpack.TeamGamePlus.Logout:0057) Accessed array 'Teams' out of bounds (255/4)
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