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D3D11 + sheets + distance fog + editor

UnrealEd 2.1 (227i) and UnrealEd 2.2 (227j), for Unreal 227. With many additions, bugfixes and improvements. Ask mapping related questions, or give hints, tips and tricks.
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PeterOostrik
OldUnreal Member
Posts: 12
Joined: Fri Sep 04, 2020 9:03 am

D3D11 + sheets + distance fog + editor

Post by PeterOostrik »

So I just installed de d3d11 driver, I am making a single player map using UnrealEd2.1 in Unreal Gold with the HD textures. My invisible decoration sheets or visible now ( depends if distance fog is on), but in de Editor I can't select D3D 11 either (only in game).
1. A way to get D3D11 in the Editor viewports?
2. A way to make the sheets invisible again, with distance fog on ?

Or just stick to D3D9 ?
The way life for a leveldesigner is one without pathnodes...
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PeterOostrik
OldUnreal Member
Posts: 12
Joined: Fri Sep 04, 2020 9:03 am

Re: D3D11 + sheets + distance fog + editor

Post by PeterOostrik »

I switched to D3d9 again, works better for me, need my distance fog ;-)
The way life for a leveldesigner is one without pathnodes...
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Kajgue
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Joined: Mon Oct 17, 2005 2:36 pm

Re: D3D11 + sheets + distance fog + editor

Post by Kajgue »

Heya Peter,

Sorry for not seeing this message sooner, have been a bit AWOL from here for a while.

I personally use either XOpengl or Opengl, i've never tried using D3d11 for game or editor :O But it's good to hear you were able to get some solution. :)

Looking forward to seeing your sp map! :D
AKA - ( T : S : B ) Ice-Lizard
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