Basically I have a small tunnel with wooden support beams, and I want to have it set up so that when they're all destroyed the tunnel will collapse and kill everything inside
However I'm not sure how to have one mover be triggered when multiple other movers are involved
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Looking for a way to trigger a mover only when multiple other movers are activated
- Buffalo Baggins
- OldUnreal Member
- Posts: 21
- Joined: Mon Dec 12, 2016 2:08 am
Looking for a way to trigger a mover only when multiple other movers are activated
America is a tune. It must be sung together.
- Krull0r
- Global Moderator
- Posts: 543
- Joined: Sun Jul 01, 2007 4:07 pm
Re: Looking for a way to trigger a mover only when multiple other movers are activated
Hey there
If the player needs to destroy all beams then you can simply use a counter. You can find it under triggers.
Simply connect all beam Events to the counters Tag. The counter will count all incoming events and trigger a final event after the num count has been reached.
If the player needs to destroy all beams then you can simply use a counter. You can find it under triggers.
Simply connect all beam Events to the counters Tag. The counter will count all incoming events and trigger a final event after the num count has been reached.
- Buffalo Baggins
- OldUnreal Member
- Posts: 21
- Joined: Mon Dec 12, 2016 2:08 am
Re: Looking for a way to trigger a mover only when multiple other movers are activated
Thanks!
America is a tune. It must be sung together.