Is there a way to let static meshes block a coronalight?
I made some wall mounted torches (static mesh) and in the fires on top i put a dynamic corona and i don't want it to shine through the static mesh, as if you walk underneath it you'll see the lensflare through it. And it looks odd. I want it only visible if the player is in a direct line of sight with the light (just like with normal brushes blocking light)
I know in UT2k4 there are some flags to switch this on and off, but i can't find how to do it in Unrealed2.1. I'm currently using 227i
Grtz Youri
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Corona visible trough static mesh
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- OldUnreal Member
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- Neon_Knight
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Re: Corona visible trough static mesh
Tried updating to v227j? It has a LOT of Editor, Engine and Renderer fixes, and it was released two weeks ago.
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Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
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- OldUnreal Member
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Re: Corona visible trough static mesh
Ok I updated to unreal 227j, but i still can't figure it out. Is it even possible in Unreal / UT ?Neon_Knight wrote: ↑Wed Jun 29, 2022 9:52 pm Tried updating to v227j? It has a LOT of Editor, Engine and Renderer fixes, and it was released two weeks ago.
- Krull0r
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Re: Corona visible trough static mesh
In the DynamicCorona properties is a property under DynamicCorona which allows you to set sight checks. I can’t check the right name of the option right now but it’s a switch where you can set world, movers and actors.
Set it to actors and your corona does not shine through anything anymore
It’s important that the meshes have collision enabled otherwise the corona will keep shining through your meshes.
Set it to actors and your corona does not shine through anything anymore
It’s important that the meshes have collision enabled otherwise the corona will keep shining through your meshes.
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- OldUnreal Member
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Re: Corona visible trough static mesh
Thanks , it worked just fine. Although in the editor it will still shine trough the static meshes, but i tested it ingame and it worked properly.Krull0r wrote: ↑Thu Jul 07, 2022 8:08 am In the DynamicCorona properties is a property under DynamicCorona which allows you to set sight checks. I can’t check the right name of the option right now but it’s a switch where you can set world, movers and actors.
Set it to actors and your corona does not shine through anything anymore
It’s important that the meshes have collision enabled otherwise the corona will keep shining through your meshes.