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Submaps

UnrealEd 2.1 (227i) and UnrealEd 2.2 (227j), for Unreal 227. With many additions, bugfixes and improvements. Ask mapping related questions, or give hints, tips and tricks.
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Youri87
OldUnreal Member
Posts: 6
Joined: Sat Feb 13, 2021 9:02 am
Location: Haarlem, The Netherlands

Submaps

Post by Youri87 »

So, there is a submap feature in Unreal 227j and I have some questions about it, since there is no tutorial.
Rather then just test everything out I thought it would be easier to aks it here.
I would love to see all the possibilities of this mechanic.

If the main map (A) has lets say 2 sublevels (B) and (C), then it's possible to travel from A to B and from A to C and back right?

Now here are the questions : 8)

- Do I also need to set A as sublevel of B and C
- Do all (sub)levels and their content stay loaded after travelling (for example: Do corpses stay and does the game remember wich triggers/movers are already have been triggered) --> Like in Quake 2
- Is it also possible to travel from B to C and back while all (sub)levels stay loaded?
- Does it also work in coop?
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