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Corona visible trough static mesh

UnrealEd 2.1 (227i) and UnrealEd 2.2 (227j), for Unreal 227. With many additions, bugfixes and improvements. Ask mapping related questions, or give hints, tips and tricks.
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Youri87
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Location: Haarlem, The Netherlands

Corona visible trough static mesh

Post by Youri87 »

Is there a way to let static meshes block a coronalight?
I made some wall mounted torches (static mesh) and in the fires on top i put a dynamic corona and i don't want it to shine through the static mesh, as if you walk underneath it you'll see the lensflare through it. And it looks odd. I want it only visible if the player is in a direct line of sight with the light (just like with normal brushes blocking light)
I know in UT2k4 there are some flags to switch this on and off, but i can't find how to do it in Unrealed2.1. I'm currently using 227i

Grtz Youri
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Neon_Knight
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Re: Corona visible trough static mesh

Post by Neon_Knight »

Tried updating to v227j? It has a LOT of Editor, Engine and Renderer fixes, and it was released two weeks ago.
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Youri87
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Joined: Sat Feb 13, 2021 9:02 am
Location: Haarlem, The Netherlands

Re: Corona visible trough static mesh

Post by Youri87 »

Neon_Knight wrote: Wed Jun 29, 2022 9:52 pm Tried updating to v227j? It has a LOT of Editor, Engine and Renderer fixes, and it was released two weeks ago.
Ok I updated to unreal 227j, but i still can't figure it out. Is it even possible in Unreal / UT ?
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Krull0r
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Re: Corona visible trough static mesh

Post by Krull0r »

In the DynamicCorona properties is a property under DynamicCorona which allows you to set sight checks. I can’t check the right name of the option right now but it’s a switch where you can set world, movers and actors.

Set it to actors and your corona does not shine through anything anymore :)

It’s important that the meshes have collision enabled otherwise the corona will keep shining through your meshes.
Youri87
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Joined: Sat Feb 13, 2021 9:02 am
Location: Haarlem, The Netherlands

Re: Corona visible trough static mesh

Post by Youri87 »

Krull0r wrote: Thu Jul 07, 2022 8:08 am In the DynamicCorona properties is a property under DynamicCorona which allows you to set sight checks. I can’t check the right name of the option right now but it’s a switch where you can set world, movers and actors.

Set it to actors and your corona does not shine through anything anymore :)

It’s important that the meshes have collision enabled otherwise the corona will keep shining through your meshes.
Thanks thx , it worked just fine. Although in the editor it will still shine trough the static meshes, but i tested it ingame and it worked properly.
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