I have a very inconvenient way of Cross-server talk where I send over a large string between servers, but the string seems to be too large. I don't want to cut it up because I want all the data processed in the same tick. Does anyone have an idea how I could approach this?
I'm using function UDPLink.SendText to send the string.
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
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Cross-server data transmission
- Bleeder91[NL]
- OldUnreal Member
- Posts: 1062
- Joined: Sun Oct 04, 2009 7:22 pm
Cross-server data transmission
Last edited by Bleeder91[NL] on Sat Aug 10, 2019 3:46 pm, edited 1 time in total.
- Jaden Darchon (Pcube)
- OldUnreal Member
- Posts: 13
- Joined: Mon Apr 08, 2019 8:08 pm
Re: Cross-server data transmission
HEY GUYS, CAptain MINIGAMING here,
Would spawning multiple UDPLinks on different ports work? Then you could parallelize the data by the # of links. Packetize the data with a sequence number in each packet and you can reassemble it at the receiving end.
Would spawning multiple UDPLinks on different ports work? Then you could parallelize the data by the # of links. Packetize the data with a sequence number in each packet and you can reassemble it at the receiving end.