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Cross-server data transmission

The section related to UnrealScript and modding. This board is for coders to discuss and exchange experiences or ask questions.
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Bleeder91[NL]
OldUnreal Member
Posts: 1062
Joined: Sun Oct 04, 2009 7:22 pm

Cross-server data transmission

Post by Bleeder91[NL] »

I have a very inconvenient way of Cross-server talk where I send over a large string between servers, but the string seems to be too large. I don't want to cut it up because I want all the data processed in the same tick. Does anyone have an idea how I could approach this?
I'm using function UDPLink.SendText to send the string.
Last edited by Bleeder91[NL] on Sat Aug 10, 2019 3:46 pm, edited 1 time in total.
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Jaden Darchon (Pcube)
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Posts: 13
Joined: Mon Apr 08, 2019 8:08 pm

Re: Cross-server data transmission

Post by Jaden Darchon (Pcube) »

HEY GUYS, CAptain MINIGAMING here,

Would spawning multiple UDPLinks on different ports work? Then you could parallelize the data by the # of links. Packetize the data with a sequence number in each packet and you can reassemble it at the receiving end.
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