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how to make a scriptedpawn?

The section related to UnrealScript and modding. This board is for coders to discuss and exchange experiences or ask questions.
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dustinechoes849
OldUnreal Member
Posts: 480
Joined: Sat Feb 28, 2015 1:56 am

how to make a scriptedpawn?

Post by dustinechoes849 »

hello!

So I've been working on a mod for Unreal for the last few days, and wanna add my own enemies to it.

I've made a ScriptedPawn subclass, and assigned my super duper 3d model to it.
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I have no idea where to go from here. Is there any tutorials on making custom ScriptedPawns? I want this particular one to be kinda like a gasbag, floating around shooting projectiles out of its nozzle.

thanks!!! :D
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Alien3674
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Posts: 23
Joined: Thu Aug 10, 2017 11:06 pm
Location: Russia

Re: how to make a scriptedpawn?

Post by Alien3674 »

Hello.
Unfortunately, there is no such documentation, at least I did not find it. The rest is solved by reading the original monster code, comment in the code and tests.
For this monster (if I translated it correctly), the Gasbag code will do, with some additions.
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dustinechoes849
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Posts: 480
Joined: Sat Feb 28, 2015 1:56 am

Re: how to make a scriptedpawn?

Post by dustinechoes849 »

he works!!! LOL


:D :D :D :D :D
Last edited by dustinechoes849 on Wed Jul 10, 2019 1:15 am, edited 1 time in total.
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Alien3674
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Posts: 23
Joined: Thu Aug 10, 2017 11:06 pm
Location: Russia

Re: how to make a scriptedpawn?

Post by Alien3674 »

Hard ;D
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