hello!
So I've been working on a mod for Unreal for the last few days, and wanna add my own enemies to it.
I've made a ScriptedPawn subclass, and assigned my super duper 3d model to it.
I have no idea where to go from here. Is there any tutorials on making custom ScriptedPawns? I want this particular one to be kinda like a gasbag, floating around shooting projectiles out of its nozzle.
thanks!!!
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
how to make a scriptedpawn?
- dustinechoes849
- OldUnreal Member
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- Joined: Sat Feb 28, 2015 1:56 am
- Alien3674
- OldUnreal Member
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- Location: Russia
Re: how to make a scriptedpawn?
Hello.
Unfortunately, there is no such documentation, at least I did not find it. The rest is solved by reading the original monster code, comment in the code and tests.
For this monster (if I translated it correctly), the Gasbag code will do, with some additions.
Unfortunately, there is no such documentation, at least I did not find it. The rest is solved by reading the original monster code, comment in the code and tests.
For this monster (if I translated it correctly), the Gasbag code will do, with some additions.
- dustinechoes849
- OldUnreal Member
- Posts: 480
- Joined: Sat Feb 28, 2015 1:56 am
Re: how to make a scriptedpawn?
he works!!! LOL
Last edited by dustinechoes849 on Wed Jul 10, 2019 1:15 am, edited 1 time in total.
- Alien3674
- OldUnreal Member
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- Joined: Thu Aug 10, 2017 11:06 pm
- Location: Russia