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Wiki

The section related to UnrealScript and modding. This board is for coders to discuss and exchange experiences or ask questions.
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Smirftsch
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Wiki

Post by Smirftsch »

In this section of the forums many things are being discussed, a lot of knowledge is being collected. Remember that digging through the forums is not always easy and can take a lot of time. If you have some good tips consider to add them into our wiki:
http://www.oldunreal.com/wiki/index.php?title=Unreal-Editing
Sometimes you have to lose a fight to win the war.
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Gizzy
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Re: Wiki

Post by Gizzy »

I added a small section under scripting :D
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Chaos13
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Re: Wiki

Post by Chaos13 »

SuperExplosion (Hitting proj in air with ray) wont teleport you :(
Skydev = Chaos13 = Dimension4
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Age
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Re: Wiki

Post by Age »

SuperExplosion (Hitting proj in air with ray) wont teleport you :(
function SuperExplosion() {
HurtRadius(Damage*3.9, 240, 'jolted', MomentumTransfer*2, Location );
Instigator.SetLocation(Location);
Destroy(); }
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: Wiki

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

Who is instigator in that case?
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GreatEmerald
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Re: Wiki

Post by GreatEmerald »

Who is instigator in that case?
The instigator, of course... Instigator = guy that deals damage.
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: Wiki

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

Well if you make an ASMD combo it won't teleport the instigator, wtf???
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Matrix224
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Re: Wiki

Post by Matrix224 »

Why not?

function SuperExplosion() {
HurtRadius(Damage*3.9, 240, 'jolted', MomentumTransfer*2, Location );
Instigator.SetLocation(Location);
Destroy(); }

Instigator is whoever spawned that projectile. When the superexplosion is called, anything within a certain radius takes damage, the instigator's location is set to the projectile's location, then the projectile destroys itself.

It looks as if it'd work fine.
Last edited by Matrix224 on Tue Jun 09, 2009 1:21 am, edited 1 time in total.
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: Wiki

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

Weird...just...weird...
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Matrix224
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Re: Wiki

Post by Matrix224 »

Lol :P
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Spike
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Re: Wiki

Post by Spike »

Mat...don't you have a gun that does that anyway...telegun? or is that just its alt.
Image
The · Killer · §kaarj · Assassins Brotherhood (1999-2020)
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Matrix224
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Re: Wiki

Post by Matrix224 »

Yes Spike I have a gun that does that
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Tiger76
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Re: Wiki

Post by Tiger76 »

Hello.
So where is wiki page now?
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Hellkeeper
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Re: Wiki

Post by Hellkeeper »

Hello.
So where is wiki page now?
The wiki is [url=http://www.oldunreal.com/wiki/index.php?title=Main_Page]the big "wiki" link[/url] on the left menu. If you're looking for the specific Unreal Editing page, [url=http://www.oldunreal.com/wiki/index.php?title=Mapping]this is the one[/url].
You must construct additional pylons.
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Alien3674
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Re: Wiki

Post by Alien3674 »

Hello.
Are you planning to add a scripting section, not in the form of tutorials, but in the form of a description of functions and variables?

For example: Pavn.uk native function StopWaiting () - informs waiting AI or those already on it AI about the end of movement.
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Hellkeeper
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Re: Wiki

Post by Hellkeeper »

"You" doesn't really exist for a wiki. The admin doesn't decide what is to be done. Such a scripting section can exist as soon as someone scripting-savy decides to make it.

You idea reminds me of BeyondUnreal's Unreal Wiki, though.
You must construct additional pylons.
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Alien3674
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Re: Wiki

Post by Alien3674 »

"You" is not quite correct translation of Google translator. I apologize, probably did not say so.
I just wondered if the plans for such an implementation. Especially with the addition of the 227 version, as well as access to the source of the game.

Often, some functions have a native implementation. For example, class Pawn: var actor SpecialGoal (used by navigation AI) - although there is a comment that this variable is used natively, it is always empty. Or, for example, the FindPathToward function in the same class will not return navigation if the endpoint is under water and the creature cannot swim.
Maybe I don't understand something(
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Hellkeeper
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Re: Wiki

Post by Hellkeeper »

It can happen, but for that we need someone both knowledgeable about this matter and desirous to make wiki pages about it.
You must construct additional pylons.
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Alien3674
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Re: Wiki

Post by Alien3674 »

I hope there is such a person.

I wish to help, but do not have sufficient knowledge and no language proficiency.
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