Hi there
Is it possible to stretch a texture with the size of 256x256 Over the whole screen using a hud?
I looked in the spectator hud and tried to change it to my uses and find a way to figure out how to set it up.
I had a working version using "clip" with this but it was only compatible with my screen resolution.
But I need it to be flexible for other screen resolutions.
Greets Krull0r
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Stretching texture over the whole hud?
- Krull0r
- Global Moderator
- Posts: 543
- Joined: Sun Jul 01, 2007 4:07 pm
- yrex .
- OldUnreal Member
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Re: Stretching texture over the whole hud?
Code: Select all
Canvas.SetPos(0, 0);
Canvas.DrawTile(tex, Canvas.ClipX, Canvas.ClipY, 0, 0, tex.USize, tex.VSize);
My work | contact: ampoyrex at wp dot pl
- Krull0r
- Global Moderator
- Posts: 543
- Joined: Sun Jul 01, 2007 4:07 pm
Re: Stretching texture over the whole hud?
Thanks alot yrex!
This works exactly as I wanted!
This works exactly as I wanted!