Hi there!
I have a small question.
Is it possible to give a custom pawn a name like the used "SkaarjScout" from the original Unreal while the custom class is named M_SkaarjScoutTear1.
It's important for my project, because I need different variants of monsters with different random drops and i don't like to have such kill messages like: 'Player303 killed M_SkaarjUberLord1337Tear4'.
Greetz Krull0r
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Giving custom pawns original names
- Krull0r
- Global Moderator
- Posts: 543
- Joined: Sun Jul 01, 2007 4:07 pm
Giving custom pawns original names
Last edited by Krull0r on Thu Nov 24, 2016 10:43 pm, edited 1 time in total.
- Skywolf
- OldUnreal Member
- Posts: 880
- Joined: Sun Aug 02, 2009 12:20 pm
Re: Giving custom pawns original names
Just set a MenuName under Pawn in the class's DefaultProperties. No scripting required .
I hate it when people ask me what my favorite game is. Just try to explain you're not talking about Unreal Tournament .
- Krull0r
- Global Moderator
- Posts: 543
- Joined: Sun Jul 01, 2007 4:07 pm
Re: Giving custom pawns original names
[img]http://h8.abload.de/img/nacktekanonefacepalmr2lp.gif[/img]
Thanks alot lol
Thanks alot lol