Hi.
I am having problem when scaling the decal during run time.
When I scale down the decal's drawscale, it results to this:
[img][/img]
Screenshot above is actually one decal, but it shows in 4 style, like we scale the textures in unrealEd.
Is there any way to fix this??
I am doing some test, like bigger the projectile, bigger should be its decal and vice versa.
Original textures are of 128 x 128 in dimensions.
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Decal scaling problem
- Rocky
- OldUnreal Member
- Posts: 99
- Joined: Mon Nov 18, 2013 9:21 am
Decal scaling problem
Last edited by Rocky on Mon Jul 04, 2016 4:24 pm, edited 1 time in total.
- Rocky
- OldUnreal Member
- Posts: 99
- Joined: Mon Nov 18, 2013 9:21 am
Re: Decal scaling problem
Nevermind. I already fixed it!