How does the compiler choose what class is being referenced when we use the unqualified class name Scorch?
Code: Select all
class DerivedScorch expands Scorch;
static function Scorch func(Scorch Param)
{
local Scorch Variable;
local Actor A;
Variable = Param.Spawn(class'Scorch');
A = Variable;
Log(Scorch(A));
Log(class<Scorch>(A.Class));
return Variable;
}
Code: Select all
class DerivedScorch expands Botpack.Scorch; // works
static function Botpack.Scorch func(Botpack.Scorch Param) // doesn't work
{
local Botpack.Scorch Variable; // doesn't work
local Actor A;
Variable = Param.Spawn(class'Botpack.Scorch'); // works
A = Variable;
Log(Botpack.Scorch(A)); // doesn't work
Log(class<Botpack.Scorch>(A.Class)); // doesn't work
return Variable;
}