The crashes that I get don't seem related to my model ports enough
Posted: Fri Feb 05, 2021 3:57 pm
There's more info:
https://ut99.org/viewtopic.php?f=59&t=1 ... 48#p126548
I'm gonna say that there does not gets any clear reason what's happening. Clean version of Unreal runs stable in botmatch mode. The crashes which I got playing with my skins do not even seem actually related to them.
If you know anything about these crashes, can you give me a suggestion how to defeat them? Or explain them that they are actually generic?
EDIT: The first crash that I got in this year(OLD)(It was a testing of skin which I made with SteadZ's help) If anything related to renderer, then I'm using recommended OpenGl.
EDIT2: New one EDIT3:
https://ut99.org/viewtopic.php?f=59&t=1 ... 48#p126548
I'm gonna say that there does not gets any clear reason what's happening. Clean version of Unreal runs stable in botmatch mode. The crashes which I got playing with my skins do not even seem actually related to them.
If you know anything about these crashes, can you give me a suggestion how to defeat them? Or explain them that they are actually generic?
EDIT: The first crash that I got in this year(OLD)(It was a testing of skin which I made with SteadZ's help) If anything related to renderer, then I'm using recommended OpenGl.
EDIT2: New one EDIT3: