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# 1.3.3 - 19-1-2019
# -Fixed vertex order for polygons to fix weapon triangle.
# -Made animation import use sequence for keyframe playback (instead of relative). Functionally the same but much cleaner as it is the intended way to do vertex based animation.
# -Removed some console output when importing. This slowed down the process quite a lot so it now requires setting the bDebug flag to True in import_unreal_3d.py