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animation crashes game?!

Posted: Mon Aug 13, 2018 9:12 pm
by dustinechoes849
I'm having a strange issue I'm in need of help with.

Here's the model:
Image
The model looks as if its been flipped + has some weird black lines around her neck

The animation plays once in the meshes window, then I get this:
Image


thanks!!!

Re: animation crashes game?!

Posted: Tue Aug 14, 2018 8:30 am
by Krull0r
It seems that the uv coordinates are messed up around the neck. Did you changed some playgones of the model?

Re: animation crashes game?!

Posted: Tue Aug 14, 2018 2:05 pm
by dustinechoes849
It seems that the uv coordinates are messed up around the neck. Did you changed some playgones of the model?
Nope, and in milkshape it looks fine! o_O
Image

Re: animation crashes game?!

Posted: Fri May 28, 2021 6:09 pm
by Leo T_C_K
Just came across this, I have seen these mesh problems related to milkshape use with masterunreal's project. Its best to fix them in unst afterwards or i can recommend yrex's tool instead or anything else. Milkshape is terribly outdated in general. Hell even meshmaker did something like this after converting and I had to fix it manually.

Re: animation crashes game?!

Posted: Sun Jun 13, 2021 4:14 pm
by .:..:
Looks to me like 2 problems:
1: UV map isn't fit into one tile, so it wraps around on her neck.
2: Your #exec ANIM SEQUENCE in your import code has too many frames compared to actual mesh, so it crashes when it tries to play those animation frames that overflows.