I'm having a strange issue I'm in need of help with.
Here's the model:
The model looks as if its been flipped + has some weird black lines around her neck
The animation plays once in the meshes window, then I get this:
thanks!!!
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
animation crashes game?!
- dustinechoes849
- OldUnreal Member
- Posts: 480
- Joined: Sat Feb 28, 2015 1:56 am
- Krull0r
- Global Moderator
- Posts: 543
- Joined: Sun Jul 01, 2007 4:07 pm
Re: animation crashes game?!
It seems that the uv coordinates are messed up around the neck. Did you changed some playgones of the model?
- dustinechoes849
- OldUnreal Member
- Posts: 480
- Joined: Sat Feb 28, 2015 1:56 am
Re: animation crashes game?!
Nope, and in milkshape it looks fine! o_OIt seems that the uv coordinates are messed up around the neck. Did you changed some playgones of the model?
- Leo T_C_K
- OldUnreal Member
- Posts: 3660
- Joined: Sat Aug 27, 2005 6:24 pm
Re: animation crashes game?!
Just came across this, I have seen these mesh problems related to milkshape use with masterunreal's project. Its best to fix them in unst afterwards or i can recommend yrex's tool instead or anything else. Milkshape is terribly outdated in general. Hell even meshmaker did something like this after converting and I had to fix it manually.
- .:..:
- OldUnreal Member
- Posts: 1634
- Joined: Tue Aug 16, 2005 4:35 am
Re: animation crashes game?!
Looks to me like 2 problems:
1: UV map isn't fit into one tile, so it wraps around on her neck.
2: Your #exec ANIM SEQUENCE in your import code has too many frames compared to actual mesh, so it crashes when it tries to play those animation frames that overflows.
1: UV map isn't fit into one tile, so it wraps around on her neck.
2: Your #exec ANIM SEQUENCE in your import code has too many frames compared to actual mesh, so it crashes when it tries to play those animation frames that overflows.