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animation crashes game?!

Questions and tools for modelling.
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dustinechoes849
OldUnreal Member
Posts: 480
Joined: Sat Feb 28, 2015 1:56 am

animation crashes game?!

Post by dustinechoes849 »

I'm having a strange issue I'm in need of help with.

Here's the model:
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The model looks as if its been flipped + has some weird black lines around her neck

The animation plays once in the meshes window, then I get this:
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thanks!!!
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Krull0r
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Posts: 543
Joined: Sun Jul 01, 2007 4:07 pm

Re: animation crashes game?!

Post by Krull0r »

It seems that the uv coordinates are messed up around the neck. Did you changed some playgones of the model?
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dustinechoes849
OldUnreal Member
Posts: 480
Joined: Sat Feb 28, 2015 1:56 am

Re: animation crashes game?!

Post by dustinechoes849 »

It seems that the uv coordinates are messed up around the neck. Did you changed some playgones of the model?
Nope, and in milkshape it looks fine! o_O
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Leo T_C_K
OldUnreal Member
Posts: 3655
Joined: Sat Aug 27, 2005 6:24 pm

Re: animation crashes game?!

Post by Leo T_C_K »

Just came across this, I have seen these mesh problems related to milkshape use with masterunreal's project. Its best to fix them in unst afterwards or i can recommend yrex's tool instead or anything else. Milkshape is terribly outdated in general. Hell even meshmaker did something like this after converting and I had to fix it manually.
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.:..:
OldUnreal Member
Posts: 1634
Joined: Tue Aug 16, 2005 4:35 am

Re: animation crashes game?!

Post by .:..: »

Looks to me like 2 problems:
1: UV map isn't fit into one tile, so it wraps around on her neck.
2: Your #exec ANIM SEQUENCE in your import code has too many frames compared to actual mesh, so it crashes when it tries to play those animation frames that overflows.
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