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class SecurityCamera extends Electronics;
#exec MESH IMPORT MESH=SecurityCamera ANIVFILE=MODELS\SecurityCamera_a.3d DATAFILE=MODELS\SecurityCamera_d.3d
#exec MESH LODPARAMS MESH=SecurityCamera HYSTERESIS=0.00 STRENGTH=1.00 MINVERTS=10.00 MORPH=0.30 ZDISP=0.00
#exec MESH ORIGIN MESH=SecurityCamera X=0.00 Y=0.00 Z=0.00 YAW=0.00 ROLL=64.00 PITCH=0.00
#exec MESH SEQUENCE MESH=SecurityCamera SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=SecurityCamera SEQ=Still STARTFRAME=0 NUMFRAMES=1
#exec TEXTURE IMPORT NAME=SecurityCameraTex1 FILE=SecurityCameraTex1.PCX GROUP=Skins
#exec TEXTURE IMPORT NAME=SecurityCameraTex1 FILE=SecurityCameraTex1.PCX GROUP=Skins
#exec OBJ LOAD FILE=PinkMaskTex.utx PACKAGE=DeusExItems.Skins
#exec TEXTURE IMPORT NAME=SecurityCameraTex2 FILE=SecurityCameraTex2.PCX GROUP=Skins
#exec MESHMAP SETTEXTURE MESHMAP=SecurityCamera NUM=0 TEXTURE=SecurityCameraTex1
#exec MESHMAP SETTEXTURE MESHMAP=SecurityCamera NUM=1 TEXTURE=SecurityCameraTex1
#exec MESHMAP SETTEXTURE MESHMAP=SecurityCamera NUM=2 TEXTURE=DeusExItems.Skins.PinkMaskTex
#exec MESHMAP SETTEXTURE MESHMAP=SecurityCamera NUM=3 TEXTURE=SecurityCameraTex2
#exec MESHMAP SCALE MESHMAP=SecurityCamera X=0.00 Y=0.00 Z=0.00
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//=============================================================================
// ComputerPublic.
//=============================================================================
class ComputerPublic extends TournamentPlayer;
#exec MESH IMPORT MESH=ComputerPublic ANIVFILE=MODELS\ComputerPublic_a.3d DATAFILE=MODELS\ComputerPublic_d.3d
#exec MESH LODPARAMS MESH=ComputerPublic HYSTERESIS=0.00 STRENGTH=1.00 MINVERTS=10.00 MORPH=0.30 ZDISP=0.00
#exec MESH ORIGIN MESH=ComputerPublic X=0.00 Y=0.00 Z=0.00 YAW=0.00 ROLL=64.00 PITCH=0.00
#exec MESH SEQUENCE MESH=ComputerPublic SEQ=All STARTFRAME=0 NUMFRAMES=5
#exec MESH SEQUENCE MESH=ComputerPublic SEQ=Still STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=ComputerPublic SEQ=Activate STARTFRAME=1 NUMFRAMES=2 RATE=3.00
#exec MESH SEQUENCE MESH=ComputerPublic SEQ=Deactivate STARTFRAME=3 NUMFRAMES=2 RATE=3.00
#exec TEXTURE IMPORT NAME=ComputerPublicTex1 FILE=ComputerPublicTex1.PCX GROUP=Skins
#exec MESHMAP SETTEXTURE MESHMAP=ComputerPublic NUM=0 TEXTURE=ComputerPublicTex1
#exec MESHMAP SCALE MESHMAP=ComputerPublic X=0.00 Y=0.00 Z=0.00