Heya,
How are skeletal meshes imported? Is there any detailed documentation on the process it takes to import them as a viable mesh (and with animations)?
I'm creating this thread on behalf of Bleeder91, who's simply too lazy to do it himself.
Thanks in advanced.
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
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Skeletal meshes
- Kajgue
- Global Moderator
- Posts: 757
- Joined: Mon Oct 17, 2005 2:36 pm
Skeletal meshes
AKA - ( T : S : B ) Ice-Lizard
- Rubie
- OldUnreal Member
- Posts: 170
- Joined: Sat Jan 19, 2013 9:30 am
- Location: Belgium
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Re: Skeletal meshes
Well as I'm busy whit this too I begin to find it out how it works:
You need several steps to do this
first you need to have your psk and psa files also the exported uc file for starting I did choose to start with one mesh
make a folder with the name the mesh will have for example here LionHead
inside the folder Lionhead make a subfolder named Classes and another one Models
put your uc files into the classes folder and the model psa and psk in the model folder
psa=animations
psk=mesh
after this done you can use UCC or Umake to compile it for you
Umake is a window based little program and can be found here, https://www.utzone.de/forum/archive/ind ... -3195.html
for UCC you can make a batchfile (simple textfile with extention .bat) like this
UCC.exe make
pause
before to run the batch open your Unreal.ini and find the lines EDITPACKAGES and add the line like in this example EditPackages=LionHead
then run UCC.bat if all okay it will create your U file ( errors if so will be displayed)
don't forget to dis comment the package in unreal ini after done!
this mesh compiled by me today
[img]http://img-cdn.filefactory.com/embed/xl/73m5iimjcaxr.png[/img]
I hope this helps you a bit as this is all new for me to hehe
Greets,Rubie
You need several steps to do this
first you need to have your psk and psa files also the exported uc file for starting I did choose to start with one mesh
make a folder with the name the mesh will have for example here LionHead
inside the folder Lionhead make a subfolder named Classes and another one Models
put your uc files into the classes folder and the model psa and psk in the model folder
psa=animations
psk=mesh
after this done you can use UCC or Umake to compile it for you
Umake is a window based little program and can be found here, https://www.utzone.de/forum/archive/ind ... -3195.html
for UCC you can make a batchfile (simple textfile with extention .bat) like this
UCC.exe make
pause
before to run the batch open your Unreal.ini and find the lines EDITPACKAGES and add the line like in this example EditPackages=LionHead
then run UCC.bat if all okay it will create your U file ( errors if so will be displayed)
don't forget to dis comment the package in unreal ini after done!
this mesh compiled by me today
[img]http://img-cdn.filefactory.com/embed/xl/73m5iimjcaxr.png[/img]
I hope this helps you a bit as this is all new for me to hehe
Greets,Rubie
Last edited by Rubie on Thu Jan 19, 2017 9:53 am, edited 1 time in total.
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- Kajgue
- Global Moderator
- Posts: 757
- Joined: Mon Oct 17, 2005 2:36 pm
Re: Skeletal meshes
Hey Rubie, sorry for the late reply
Yeah, I discovered how to import skeletal meshes quite a while ago now, I probably should have mentioned that here.
Thanks for the help anyway though, if somebody looks at this thread due to having the same issue, your post should help them understand some of the process required.
Yeah, I discovered how to import skeletal meshes quite a while ago now, I probably should have mentioned that here.
Thanks for the help anyway though, if somebody looks at this thread due to having the same issue, your post should help them understand some of the process required.
AKA - ( T : S : B ) Ice-Lizard
- medor
- OldUnreal Member
- Posts: 343
- Joined: Sun May 17, 2009 7:19 am
Re: Skeletal meshes
[url=http://udn.epicgames.com/Two/ActorX.html]Actor X[/url] - The ActorX plugins are used to export skeletal meshes and their animations to binary file formats (.psk and .psa, respectively) that the Unreal Editor can import.
ActorX http://medor.no-ip.org/index.php?dir=UEditor_Developing%2F&search=actorx&search_mode=f
Tutu Video http://medor.no-ip.org/index.php?dir=Tutorials/video-tutorials-Weapon/&file=12%20-%20ActorX%20-%20Alt%20Exporter.rar
And polygon flags for skeletal models
http://unrealtournament.99.free.fr/forum/viewtopic.php?f=51&t=2531
More
http://www.unrealsp.org/viewtopic.php?t=444
[url=http://www.gildor.org/en/projects/umodel]Unreal Model Viewer[/url] - Capabilities:
* Loading packages from some Unreal Engine based games
* Visualization of skeletal and vertex meshes with animation support
* Viewing supported material types
* Export of skeletal animations and meshes into ActorX format (.psk and .psa)
* Export of vertex meshes into Unreal .3D format
* Export textures into tga format
* List of packaged objects (.u, .uax, .ukx, .utx etc).
umodel http://medor.no-ip.org/index.php?dir=UEditor_Developing%2F&search=umodel&search_mode=f
ActorX http://medor.no-ip.org/index.php?dir=UEditor_Developing%2F&search=actorx&search_mode=f
Tutu Video http://medor.no-ip.org/index.php?dir=Tutorials/video-tutorials-Weapon/&file=12%20-%20ActorX%20-%20Alt%20Exporter.rar
And polygon flags for skeletal models
http://unrealtournament.99.free.fr/forum/viewtopic.php?f=51&t=2531
More
http://www.unrealsp.org/viewtopic.php?t=444
[url=http://www.gildor.org/en/projects/umodel]Unreal Model Viewer[/url] - Capabilities:
* Loading packages from some Unreal Engine based games
* Visualization of skeletal and vertex meshes with animation support
* Viewing supported material types
* Export of skeletal animations and meshes into ActorX format (.psk and .psa)
* Export of vertex meshes into Unreal .3D format
* Export textures into tga format
* List of packaged objects (.u, .uax, .ukx, .utx etc).
umodel http://medor.no-ip.org/index.php?dir=UEditor_Developing%2F&search=umodel&search_mode=f
- Kajgue
- Global Moderator
- Posts: 757
- Joined: Mon Oct 17, 2005 2:36 pm
Re: Skeletal meshes
Although as far as I can see, ActorX isn't available for Blender, I don't think?[url=http://udn.epicgames.com/Two/ActorX.html]Actor X[/url] - The ActorX plugins are used to export skeletal meshes and their animations to binary file formats (.psk and .psa, respectively) that the Unreal Editor can import.
ActorX http://medor.no-ip.org/index.php?dir=UEditor_Developing%2F&search=actorx&search_mode=f
Tutu Video http://medor.no-ip.org/index.php?dir=Tutorials/video-tutorials-Weapon/&file=12%20-%20ActorX%20-%20Alt%20Exporter.rar
Either way, I have a .psk / .psa exporter for Blender, things seem to be working well so far.
AKA - ( T : S : B ) Ice-Lizard