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Skeletal meshes

Questions and tools for modelling.
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Kajgue
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Posts: 757
Joined: Mon Oct 17, 2005 2:36 pm

Skeletal meshes

Post by Kajgue »

Heya,

How are skeletal meshes imported? Is there any detailed documentation on the process it takes to import them as a viable mesh (and with animations)?

I'm creating this thread on behalf of Bleeder91, who's simply too lazy to do it himself. :P

Thanks in advanced.
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Rubie
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Re: Skeletal meshes

Post by Rubie »

Well as I'm busy  whit this too I begin to find it out how it works:
You need several steps to do this
first you need to have your psk and psa files also the exported uc file for starting I did choose to start with one mesh

make a folder with the name the mesh will have for example here LionHead

inside the folder Lionhead make a subfolder named Classes and another one Models
put your uc files into the classes folder and the model psa and psk in the model folder

psa=animations
psk=mesh

after this done you can use UCC or Umake to compile it for you

Umake is a window based little program and can be found here, https://www.utzone.de/forum/archive/ind ... -3195.html

for UCC you can make a batchfile (simple textfile with extention .bat) like this

UCC.exe make
pause

before to run the batch open your Unreal.ini and find the lines EDITPACKAGES and add the line like in this example EditPackages=LionHead

then run UCC.bat if all okay it will create your U file ( errors if so will be displayed) :)
don't forget to dis comment the package in unreal ini after done!

this mesh compiled by me today

[img]http://img-cdn.filefactory.com/embed/xl/73m5iimjcaxr.png[/img]


I hope this helps you a bit as this is all new for me to hehe

Greets,Rubie
Last edited by Rubie on Thu Jan 19, 2017 9:53 am, edited 1 time in total.
I have no signature :)
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Kajgue
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Joined: Mon Oct 17, 2005 2:36 pm

Re: Skeletal meshes

Post by Kajgue »

Hey Rubie, sorry for the late reply :P

Yeah, I discovered how to import skeletal meshes quite a while ago now, I probably should have mentioned that here.

Thanks for the help anyway though, if somebody looks at this thread due to having the same issue, your post should help them understand some of the process required. :)
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medor
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Re: Skeletal meshes

Post by medor »

[url=http://udn.epicgames.com/Two/ActorX.html]Actor X[/url] - The ActorX plugins are used to export skeletal meshes and their animations to binary file formats (.psk and .psa, respectively) that the Unreal Editor can import.
ActorX http://medor.no-ip.org/index.php?dir=UEditor_Developing%2F&search=actorx&search_mode=f
Tutu Video http://medor.no-ip.org/index.php?dir=Tutorials/video-tutorials-Weapon/&file=12%20-%20ActorX%20-%20Alt%20Exporter.rar


And polygon flags for skeletal models
http://unrealtournament.99.free.fr/forum/viewtopic.php?f=51&t=2531

More
http://www.unrealsp.org/viewtopic.php?t=444


[url=http://www.gildor.org/en/projects/umodel]Unreal Model Viewer[/url] - Capabilities:
* Loading packages from some Unreal Engine based games
* Visualization of skeletal and vertex meshes with animation support
* Viewing supported material types
* Export of skeletal animations and meshes into ActorX format (.psk and .psa)
* Export of vertex meshes into Unreal .3D format
* Export textures into tga format
* List of packaged objects (.u, .uax, .ukx, .utx etc).
umodel http://medor.no-ip.org/index.php?dir=UEditor_Developing%2F&search=umodel&search_mode=f
UTfiles http://medor.no-ip.org/
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Kajgue
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Re: Skeletal meshes

Post by Kajgue »

[url=http://udn.epicgames.com/Two/ActorX.html]Actor X[/url] - The ActorX plugins are used to export skeletal meshes and their animations to binary file formats (.psk and .psa, respectively) that the Unreal Editor can import.
ActorX http://medor.no-ip.org/index.php?dir=UEditor_Developing%2F&search=actorx&search_mode=f
Tutu Video http://medor.no-ip.org/index.php?dir=Tutorials/video-tutorials-Weapon/&file=12%20-%20ActorX%20-%20Alt%20Exporter.rar
Although as far as I can see, ActorX isn't available for Blender, I don't think?

Either way, I have a .psk / .psa exporter for Blender, things seem to be working well so far. :)
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