cmd:
3ds2unr -setproj *proceeds to set project folder
3ds2unr Equipment_Batarang.3ds
There's a Classes and Models folder in the project folder, but they don't contain anything.
Here's the 3ds file I'm trying to convert:
https://mega.nz/#!HpNHjBCC!xrTJCO8IoDRs ... Oq_kiuKJQQ
Any help is appreciated, thanks!
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
how does this work?!?!!?! (3ds2unr)
- dustinechoes849
- OldUnreal Member
- Posts: 480
- Joined: Sat Feb 28, 2015 1:56 am
- yrex .
- OldUnreal Member
- Posts: 275
- Joined: Wed May 06, 2015 6:46 am
- Contact:
Re: how does this work?!?!!?! (3ds2unr)
The 3ds file seems to be broken.
My work | contact: ampoyrex at wp dot pl
- Leo T_C_K
- OldUnreal Member
- Posts: 3673
- Joined: Sat Aug 27, 2005 6:24 pm
Re: how does this work?!?!!?! (3ds2unr)
perhaps you could have a go at the very traditional way of making .3d models. As engineered by schmalz. Converting .dxf files into them and adding gouraud and all-seeing-eyes (camera actors, ever wondered about them??) into unreal 1995 alpha....
- Leo T_C_K
- OldUnreal Member
- Posts: 3673
- Joined: Sat Aug 27, 2005 6:24 pm
Re: how does this work?!?!!?! (3ds2unr)
Also...batarang.....you're gonna do Batman Unreal? YES!
This was the best tc I played.
EDIT:
Why didn't anyone make a doom mod based on that?!
This was the best tc I played.
EDIT:
Why didn't anyone make a doom mod based on that?!
Last edited by Leo T_C_K on Wed Jan 18, 2017 12:33 am, edited 1 time in total.