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how does this work?!?!!?! (3ds2unr)

Questions and tools for modelling.
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dustinechoes849
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Joined: Sat Feb 28, 2015 1:56 am

how does this work?!?!!?! (3ds2unr)

Post by dustinechoes849 »

cmd:
3ds2unr -setproj *proceeds to set project folder
3ds2unr Equipment_Batarang.3ds

There's a Classes and Models folder in the project folder, but they don't contain anything.


Here's the 3ds file I'm trying to convert:
https://mega.nz/#!HpNHjBCC!xrTJCO8IoDRs ... Oq_kiuKJQQ

Any help is appreciated, thanks! :D :D :D
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yrex .
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Re: how does this work?!?!!?! (3ds2unr)

Post by yrex . »

The 3ds file seems to be broken.
My work | contact: ampoyrex at wp dot pl
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Leo T_C_K
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Joined: Sat Aug 27, 2005 6:24 pm

Re: how does this work?!?!!?! (3ds2unr)

Post by Leo T_C_K »

perhaps you could have a go at the very traditional way of making .3d models. As engineered by schmalz. Converting .dxf files into them and adding gouraud and all-seeing-eyes (camera actors, ever wondered about them??) into unreal 1995 alpha....


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Leo T_C_K
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Re: how does this work?!?!!?! (3ds2unr)

Post by Leo T_C_K »

Also...batarang.....you're gonna do Batman Unreal? YES!


This was the best tc I played.

EDIT:


Why didn't anyone make a doom mod based on that?!
Last edited by Leo T_C_K on Wed Jan 18, 2017 12:33 am, edited 1 time in total.
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