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Looking for a texture artist to help skin my model.

Questions and tools for modelling.
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スマイル・ドラゴン
OldUnreal Member
Posts: 1263
Joined: Sun Feb 10, 2008 9:07 pm

Looking for a texture artist to help skin my model.

Post by スマイル・ドラゴン »

I'm not an artist and I don't think I'll ever become one in the future as it's not really my thing...

My RPV mesh needs a decent skin, 256x256 in size. I can provide a placeholder image showing the UV positions and edges.

I can also provide the .3d files themselves but I'm not sure how to reverse convert my model back to 3ds format for the purpose of skinning in an actual program. UTPT just popcorns the model into garbage.

The reason for converting back is that 3ds2unr messes with the UV mappings, shifting them around and what not so it doesn't match my .blend file anymore.

For record here's concept art on the thing:
[url]http://steampoweredmikej.deviantart.com/art/Gunmetal-Heavy-RPV-345392941[/url]

Here's the UV islands:
[img][/img]

Explanation of the islands:
Top left: Top of the body
Bottom left: Bottom and rear of the body.
Middle right: Turret body
Top right: Missile launcher rack
Middle top: The square is the muzzle of the machinegun and the circle is the muzzle of the cannon
Bottom right: The one on the left is the machinegun barrel, the right is the cannon barrel
“I am the dragon without a name.”
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
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