For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com

Made a model in Blender, not sure were to go next.

Questions and tools for modelling.
Post Reply
User avatar
スマイル・ドラゴン
OldUnreal Member
Posts: 1263
Joined: Sun Feb 10, 2008 9:07 pm

Made a model in Blender, not sure were to go next.

Post by スマイル・ドラゴン »

So I'm working on a PlayerPawn based after the RPV's in Gunmetal, and I decided on what to model it after:

[url]http://steampoweredmikej.deviantart.com/art/Gunmetal-Heavy-RPV-345392941[/url]


Here's what the model looks like currently: (it is finished)
https://imgur.com/a/YM0Pr

I don't know how to U\V map nor am I a texture artist of any sort, so I'd have to ask for help from anyone in the Unreal community if they have the spare time to try to texture this thing best.

I'd really appreciate it.

EDIT:

Here's a link to a 3DS of the model, the only difference is I had to reduce the level of detail of the machinegun because the model coords were too big and I couldn't fit the complexity into integer coords when I was downscaling everything.

I welcome and appreciate any attempts at properly UV mapping and also skinning this model.

https://dl.dropboxusercontent.com/u/458 ... avyrpv.3ds
Last edited by スマイル・ドラゴン on Sat Jul 02, 2016 10:23 am, edited 1 time in total.
“I am the dragon without a name.”
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
Post Reply

Return to “Modelling”