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How can I texture my static mesh correctly? (XIII - 2003 - Unknown UE2 version)

Questions and tools for modelling.
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Uzublecker
Posts: 3
Joined: Sat Dec 04, 2021 2:15 pm

How can I texture my static mesh correctly? (XIII - 2003 - Unknown UE2 version)

Post by Uzublecker »

Hi!

I just found an ASI addon for blender, after a little task I did that model but after adding the static mesh into the editor and paste a texture it looks weird. Even in Blender I did the texture correctly. Do I have to mark the texture uv bounds in Blender? Do I have to do it manually in the editor (ugh) How even the guys back then made it?

Thanks in advance. thx

Image (Blender preview)

Image

Other detail
*Since the retail XIII doesn't provide static mesh modding I'm using an old build from 2002. there I imported the ASI. After that I just opened the package in the retail version where it is without problems (with the exception of the texture)
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[]KAOS[]Casey
OldUnreal Member
Posts: 4497
Joined: Sun Aug 07, 2011 4:22 am
Location: over there

Re: How can I texture my static mesh correctly? (XIII - 2003 - Unknown UE2 version)

Post by []KAOS[]Casey »

I would check the U/V values directly from an exported model, in unreal engine 1 I think the values were clamped quite low (-128 through 128?)
Uzublecker
Posts: 3
Joined: Sat Dec 04, 2021 2:15 pm

Re: How can I texture my static mesh correctly? (XIII - 2003 - Unknown UE2 version)

Post by Uzublecker »

I fixed it time ago. I just needed to put these red lines to limit the texture uv and place it correctly. After do the process of importing the ASI and convert it into a static mesh (2002 build) I can now use it into the retail version.
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Leo T_C_K
OldUnreal Member
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Joined: Sat Aug 27, 2005 6:24 pm

Re: How can I texture my static mesh correctly? (XIII - 2003 - Unknown UE2 version)

Post by Leo T_C_K »

Where did this old build come from?
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