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large audio delay in native linux?

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OldUnreal Member
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Joined: Mon Sep 05, 2022 10:30 am

large audio delay in native linux?

Post by JelaZual »

seems like there's a ton of huge delay for the sound in linux, making spatial awareness by audio basically impossible.
not sure if it's new to the new audio subsystem, or related to linux compatibility within the engine, but the system is using pipewire and even Proton or Wine software doesn't have this kind of big delays anymore normally.
It's something like 200~300ms it sounds like, normal is more like 50 I think. But, going off how it sounds to me.
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