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engine.pawn event Walktexture

To find and remove the bugs we needed every bug known in current 226. You can still review them here.
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deathpax
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Joined: Mon Apr 30, 2007 8:38 pm

engine.pawn event Walktexture

Post by deathpax »

seems to be an unimplemented event that would both tell the exact location each footstep happens (for leaving footprints perhaps?) and what texture the ground has at that time, which could also be used to implement the texture specific footstep sounds
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Smirftsch
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Re: engine.pawn event Walktexture

Post by Smirftsch »

yap, i know, but implemented another trace method :P
thx anyways
Sometimes you have to lose a fight to win the war.
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Shivaxi
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Re: engine.pawn event Walktexture

Post by Shivaxi »

lol....Foot Prints would be awsome....not to mention making it so that when u step in blood...u leave a trail of bloody footprints hehe ;D like in GTA :P
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