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Server is 225f and I belive that bug is releated to "NetPriority" variable under Actor.
Actors with high net priority may be left off from players with high ping or lots of lags, while those ones with low netpriority are the more important ones and the engine tries to make sure its being replicated (10 or more seams to leave the out actor entirely for 56 kb/s modem users).
But this crash seams to be extremely rare.
Last edited by .:..: on Tue May 15, 2007 2:37 pm, edited 1 time in total.
1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD
Well then does this happen in 226? This section is for reporting 226 bugs.
Servers are supposed to run 225f in Unreal. If this bug is not mentioned in the 225 > 226 patch release notes, then we can assume it's also present in U226.
Servers are supposed to run 225f in Unreal. If this bug is not mentioned in the 225 > 226 patch release notes, then we can assume it's also present in U226.