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227e found and fixed bugs

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Smirftsch
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Re: 227e found and fixed bugs

Post by Smirftsch »

squid not attacking correctly - fixed
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Smirftsch
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Re: 227e found and fixed bugs

Post by Smirftsch »

d3d in ued2 does not show Zoning or BSPCuts - fixed.
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.:..:
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Re: 227e found and fixed bugs

Post by .:..: »

- Fixed feature with Meshes vs. LightEffects LE_Spotlight and LE_StaticSpot for more realistic lighting.
- Fixed ZonePortal's from making wierd rotation errors/warps in offline/online games when passing through them.
1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD :P
(ಠ_ಠ)
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Smirftsch
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Re: 227e found and fixed bugs

Post by Smirftsch »

fixed some EAXZone bug in OpenAL
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Re: 227e found and fixed bugs

Post by Turboman. »

just thought of this again, since i haven't heard about it for a long time...

has the zoneinfo/light lensflare option been fixed yet? as it doesn't appear to be working in 227e yet.
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.:..:
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Re: 227e found and fixed bugs

Post by .:..: »

just thought of this again, since i haven't heard about it for a long time...

has the zoneinfo/light lensflare option been fixed yet? as it doesn't appear to be working in 227e yet.
It is.
Remember to set corona actor bLensFlare to True, LensFlare texture, scale and Offset (0 to -1) in ZoneInfo and it SHOULD work... since Unreal Gold.
Last edited by .:..: on Sat Apr 25, 2009 6:14 pm, edited 1 time in total.
1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD :P
(ಠ_ಠ)
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Re: 227e found and fixed bugs

Post by Smirftsch »

dots fixed Razorjack 1 ammo altfire-fire freeze glitch. (was in wrong topic)
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Re: 227e found and fixed bugs

Post by Smirftsch »

UED2 select surfaces by group - fixed.
Last edited by Smirftsch on Sun May 03, 2009 8:19 pm, edited 1 time in total.
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