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227d found and fixed bugs

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Smirftsch
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227d found and fixed bugs

Post by Smirftsch »

Fixed Galaxy reverb crashes. Should be more stable now. However no guarantees, needs more testing.

Added OpenAL support for Linux (no Reverb yet)

Fixed bleeding damage
Last edited by Smirftsch on Tue May 06, 2008 6:11 pm, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
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mentalhunter
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Joined: Sun Oct 07, 2007 10:31 am

Re: 227d found and fixed bugs

Post by mentalhunter »


Fixed bleeding damage

What do you mean by that? The blood was one of the most awsome things ive seen in 227 till now. Specially when a blood pool sometimes spawns at an carcass.
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[]KAOS[]Casey
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Joined: Sun Aug 07, 2011 4:22 am
Location: over there

Re: 227d found and fixed bugs

Post by []KAOS[]Casey »

I forgot an if check on bleeding, regardless if bleeding damage was on you'd take damage, I lost that code in the conversion for the 9billionth time
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Smirftsch
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Re: 227d found and fixed bugs

Post by Smirftsch »

fixed probably slow download speed for server without redirect. Needs more testing, but looks promising ;)
Added a new option: AllowFastDownload

True = Speed like older servers
False = Reduced speed like pre 227e servers for low bandwidth connections
Last edited by Smirftsch on Wed May 07, 2008 6:49 pm, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
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Smirftsch
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Re: 227d found and fixed bugs

Post by Smirftsch »

thx to Zombie and Zora fixed a flaw in the ban feature.
Sometimes you have to lose a fight to win the war.
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.:..:
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Posts: 1610
Joined: Tue Aug 16, 2005 4:35 am

Re: 227d found and fixed bugs

Post by .:..: »

UWindow:
* Fixed so the UWindow properly closes itself when last visible window gets closed (leaves no visible mouse out in the air).
* Changed so UWindow gets initilized on game startup to avoid some problems.
* Fixed a Win95 Look&Feel rendering flaw on UMenu.
* Changed so Console window does not shut down UWindow state if theres some other UWindow menus still open.
* Added 2 console options; show colored messages (chat in green, deaths in red etc..), log only chat message (all other messages wont appear in console).
* Added to music player file browser.

UBrowser:
* Added UT'99 style serverinfo browser (optional) which shows server info when you select some server from the list.

UMenu:
* Added config keys for "Previous Weapon" and "Music menu".
* Fixed "Start new game" menu, aswell added support for adding custom "campains" or "map packs" by creating an int file in this format:

Code: Select all

[Public]
Object=(Name=,Class=Class,MetaClass=UnrealShare.SinglePlayer,Description=";")
// Examples (RTNP):
[Public]
Object=(Name=UDSDemo.CSMovie,Class=Class,MetaClass=UnrealShare.SinglePlayer,Description="Intro1;Return to Napali")
// Unreal:
[Public]
Object=(Name=Game.Game,Class=Class,MetaClass=UnrealShare.SinglePlayer,Description="Vortex2;Unreal")
(Note if file format is wrong, it wont appear in list)
Last edited by .:..: on Tue Jun 10, 2008 7:31 am, edited 1 time in total.
1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD :P
(ಠ_ಠ)
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Smirftsch
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Re: 227d found and fixed bugs

Post by Smirftsch »

Fixed loading savegames in Linux crashed game
Fixed UED2 crashed when using MyLevel
Fixed UED2 crashed when closing it
Fixed UED2 group browser checkbox was inverted
Fixed UED2 after you load script with longer name, with first letter of script with name you are trying to load you CANT load it (for example, you cant loading Male after loading MaleOne)
Sometimes you have to lose a fight to win the war.
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Age
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Joined: Sat Dec 29, 2007 5:25 pm

Re: 227d found and fixed bugs

Post by Age »

...log only chat message (all other messages wont appear in console).
So it is possible to see both chat messages and other messages same time in log if log-only-chatmessages is false? (Default coop game)
Last edited by Age on Sat Jul 19, 2008 11:56 am, edited 1 time in total.
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