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227a found and fixed bugs

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Smirftsch
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227a found and fixed bugs

Post by Smirftsch »

Ok, to prevent doubleposting, I'll post here the bugs I already fixed, they will be in the next version:

UED2 won't start because of MSVCR80.dll trouble
Saving games didn't work
Last edited by Smirftsch on Thu Dec 24, 2009 7:16 am, edited 1 time in total.
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Re: Found and fixed bugs

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Quadshot didn't work- fixed (thx Bozo!)
Last edited by Smirftsch on Sat Jan 26, 2008 12:34 am, edited 1 time in total.
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Re: Found and fixed bugs

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Rifle used UT-Style wallhit effect. Reversed to use good old Unreal wallhit ;)
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Re: Found and fixed bugs

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Exec Function Handling "Error" - fixed
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Re: Found and fixed bugs

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Resolution array too small - fixed
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Re: Found and fixed bugs

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Arrowspeed was set to 0, should be 700 - fixed.
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Re: Found and fixed bugs

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Masking problems with mods- fixed.
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Re: Found and fixed bugs

Post by Smirftsch »

NaliRabbit accessed none - fixed
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Re: Found and fixed bugs

Post by Smirftsch »

Tube portals broken - fixed
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Re: Found and fixed bugs

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Missing footstep sounds when walking without weapon - fixed.
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Re: Found and fixed bugs

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missing space after "Name changed to" - fixed.
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Re: Found and fixed bugs

Post by Smirftsch »

skeletal animation does not play ingame - fixed.
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Re: Found and fixed bugs

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Unrealed Sound issues:
crash when hitting stop button and stop button itself - in OpenAL and FMod - fixed.
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Re: Found and fixed bugs

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D3D8Drv and drawportal rendering problem - fixed.
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Re: Found and fixed bugs

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AmbientSound properties does NOT work in FMod\OpenAL - fixed.
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Re: Found and fixed bugs

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Holographic 3D image dropping down - fixed.
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Re: Found and fixed bugs

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"fell out of the world!" bug - fixed.
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Re: Found and fixed bugs

Post by Smirftsch »

PHYS_Spider - fixed.
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Re: Found and fixed bugs

Post by TCP_Wolf »

Wrong event handling of players with an unknown package loaded if server not set to KICK such players.

FIXED.

(BUG-Finder without knowing: {HLK}Havok)
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Re: Found and fixed bugs

Post by Smirftsch »

Problem that 226clients didn't send the password to login in a server as admin, is fixed already, among with a lot of other known 226 bugs, such as the famous "ghost" bug, that caused that you had "ghosts" of the players and an old copy of the scoreboard if you joined the same level twice.
Fixed as well is a replication bug that caused trouble with 226 servers, another one which caused "head can't be seen if players body / chest can't be seen" (also fixed for feet)
and a lot of others I currently can't remember...will complete this list from time to time :)
Last edited by Smirftsch on Mon Jan 14, 2008 2:46 pm, edited 1 time in total.
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Hyper
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Re: Found and fixed bugs

Post by Hyper »

It looks like the Crystal Castles server crashes are fixed. At least it has not crashed since the install of u227b. But to be really sure I'll need to test it longer; I have a long history of assuming things are fixed when they later turn out to be not.
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[]KAOS[]Casey
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Re: Found and fixed bugs

Post by []KAOS[]Casey »

My monster spawner is fine again so i think crystal castles is as well
sopa_de_letras

Re: Found and fixed bugs

Post by sopa_de_letras »

Not a bug. TriggerLight is duplicated, for some reason epic left two of them in the code. And there are also some obsolete, unused actors like TriggerMarker.
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Re: Found and fixed bugs

Post by Chaos13 »

Lol that can get annoying and dangerous, you cant open another triggerlight's code and you can only put unreali.triggerlight (or engine.triggerlight if your lucky) into map and you are not able to put another triggerlight class... i hope they are equal :-X
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