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227c found and fixed bugs

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Smirftsch
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227c found and fixed bugs

Post by Smirftsch »

Slithprojectile not vanishing on dedicated servers - fixed.
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[ßTÑH]Ðré
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Re: 227c found and fixed bugs

Post by [ßTÑH]Ðré »

Wazup Smirftsch? I wanna know if 227c still incompat with jCoopZ1...if it is will it ever be?
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[]KAOS[]Casey
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Re: 227c found and fixed bugs

Post by []KAOS[]Casey »

its only "incompat" because zora/winged haven't given smir the source code of neph to write the .DLLs for 227c compat, wich Zombie uses in jcoopz1 Or some such.
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Zombie
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Re: 227c found and fixed bugs

Post by Zombie »

JCoopZ build 115 and 120 will work on a 227a/c server. The VoicePitch variable that broke compatibility was changed back.

A new build is in private testing to better support 227 and fix a few issues, but it won't be released until the 227 patch is near or at final release. Maybe that will be soon. :)
its only "incompat" because zora/winged haven't given smir the source code of neph to write the .DLLs for 227c compat, wich Zombie uses in jcoopz1 Or some such.
Users don't need Nephthys to run it on a 227 server. I suspected over a year ago there would be a failed arrangement so I developed an independant proxy (JCoopZ1NPTP.u) for Nephthys on older patches.


-Zombie
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Re: 227c found and fixed bugs

Post by Smirftsch »

Skaarj Player Bots - fixed
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Re: 227c found and fixed bugs

Post by Smirftsch »

Inventory with big charge - should be fixed also (no way to test myself, since it doesn't appear for me)
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Re: 227c found and fixed bugs

Post by Smirftsch »

translator message for hints - added.
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Re: 227c found and fixed bugs

Post by Smirftsch »

server wandering port fixed - essential fix for server admins
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Re: 227c found and fixed bugs

Post by Smirftsch »

DmRetrospective - fixed
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Re: 227c found and fixed bugs

Post by Smirftsch »

Quadshot no pickup sound - fixed
Quadshot display size adjusted
Last edited by Smirftsch on Sat Apr 05, 2008 8:53 pm, edited 1 time in total.
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Re: 227c found and fixed bugs

Post by Smirftsch »

changed console behavior to safe messages without being called first.
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.:..:
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Re: 227c found and fixed bugs

Post by .:..: »

Quadshot not being able to select/deselect when 0 ammo but still ammo loaded in the barrels - fixed.
1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD :P
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Re: 227c found and fixed bugs

Post by Smirftsch »

not directly connecting after downloading a map - fixed (thx shambler ;))
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[]KAOS[]Casey
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Re: 227c found and fixed bugs

Post by []KAOS[]Casey »

Black screen bug caused by division by 0 fixed, an obscure bug will help a few mods. Also will help against poorly done admin abuse to clients :p
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