notre-dame ported
Posted: Sun Jan 29, 2017 6:47 pm
https://www.dropbox.com/s/httkpeza4fes6 ... n.zip?dl=0
Decided to port the map from the Virtual Reality Notre-Dame cathedral game thingie.
It's not perfect, but it's kinda neat to roam around in. The area by the altar kept on glitching out and killing the player, (BSP errors I think, I tried to rebuild the map with different built settings, but nothing worked) so I blocked it off with some dodgy invisible walls. I managed to get rid of most of the .u dependencies. I couldn't seem get rid of the Mary.u and Altar.u ones though, so I just included them in the zip.
This is my first time ever porting a map from one uengine game to another, I really only did this to see if I could, and because I wanted to see this map in a better uengine version.
Hope someone gets a kick out of this.
[edit]DEATHMATCH VERSION
https://www.dropbox.com/s/viv2blibuzug9 ... n.unr?dl=0[/edit]
Decided to port the map from the Virtual Reality Notre-Dame cathedral game thingie.
It's not perfect, but it's kinda neat to roam around in. The area by the altar kept on glitching out and killing the player, (BSP errors I think, I tried to rebuild the map with different built settings, but nothing worked) so I blocked it off with some dodgy invisible walls. I managed to get rid of most of the .u dependencies. I couldn't seem get rid of the Mary.u and Altar.u ones though, so I just included them in the zip.
This is my first time ever porting a map from one uengine game to another, I really only did this to see if I could, and because I wanted to see this map in a better uengine version.
Hope someone gets a kick out of this.
[edit]DEATHMATCH VERSION
https://www.dropbox.com/s/viv2blibuzug9 ... n.unr?dl=0[/edit]