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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
notre-dame ported
- dustinechoes849
- OldUnreal Member
- Posts: 480
- Joined: Sat Feb 28, 2015 1:56 am
notre-dame ported
https://www.dropbox.com/s/httkpeza4fes6 ... n.zip?dl=0
Decided to port the map from the Virtual Reality Notre-Dame cathedral game thingie.
It's not perfect, but it's kinda neat to roam around in. The area by the altar kept on glitching out and killing the player, (BSP errors I think, I tried to rebuild the map with different built settings, but nothing worked) so I blocked it off with some dodgy invisible walls. I managed to get rid of most of the .u dependencies. I couldn't seem get rid of the Mary.u and Altar.u ones though, so I just included them in the zip.
This is my first time ever porting a map from one uengine game to another, I really only did this to see if I could, and because I wanted to see this map in a better uengine version.
Hope someone gets a kick out of this.
[edit]DEATHMATCH VERSION
https://www.dropbox.com/s/viv2blibuzug9 ... n.unr?dl=0[/edit]
Decided to port the map from the Virtual Reality Notre-Dame cathedral game thingie.
It's not perfect, but it's kinda neat to roam around in. The area by the altar kept on glitching out and killing the player, (BSP errors I think, I tried to rebuild the map with different built settings, but nothing worked) so I blocked it off with some dodgy invisible walls. I managed to get rid of most of the .u dependencies. I couldn't seem get rid of the Mary.u and Altar.u ones though, so I just included them in the zip.
This is my first time ever porting a map from one uengine game to another, I really only did this to see if I could, and because I wanted to see this map in a better uengine version.
Hope someone gets a kick out of this.
[edit]DEATHMATCH VERSION
https://www.dropbox.com/s/viv2blibuzug9 ... n.unr?dl=0[/edit]
Last edited by dustinechoes849 on Sun Jan 29, 2017 6:49 pm, edited 1 time in total.
- makemeunreal
- OldUnreal Member
- Posts: 546
- Joined: Sat Mar 23, 2013 7:51 pm
Re: notre-dame ported
Nice idea!
- han
- Global Moderator
- Posts: 686
- Joined: Wed Dec 10, 2014 12:38 am
Re: notre-dame ported
Just made me copying the files over to Nerf...
Noticed that the altar mesh seems to be fucked up. It looks like it at least on the bottom part has dublicated faces for each side (e.g. one front, one backfacing). Which in turn screws up vertex normal generation as the contributions cancel each other out, so the normal vector just jumps randomly around. Let me try my commandlet i wrote to fix that on the flag for in Nerf...
Noticed that the altar mesh seems to be fucked up. It looks like it at least on the bottom part has dublicated faces for each side (e.g. one front, one backfacing). Which in turn screws up vertex normal generation as the contributions cancel each other out, so the normal vector just jumps randomly around. Let me try my commandlet i wrote to fix that on the flag for in Nerf...
- dustinechoes849
- OldUnreal Member
- Posts: 480
- Joined: Sat Feb 28, 2015 1:56 am
Re: notre-dame ported
The altar mesh was a pain in the butt to work with.Just made me copying the files over to Nerf...
Noticed that the altar mesh seems to be crappity smacked up. It looks like it at least on the bottom part has dublicated faces for each side (e.g. one front, one backfacing). Which in turn screws up vertex normal generation as the contributions cancel each other out, so the normal vector just jumps randomly around. Let me try my commandlet i wrote to fix that on the flag for in Nerf...
what's up with the textures on the mini-statue, "Mary", btw? lol
- dustinechoes849
- OldUnreal Member
- Posts: 480
- Joined: Sat Feb 28, 2015 1:56 am
Re: notre-dame ported
In the map, there's a little statue in a pedestal. It's the entirety of Mary.uNot sure what you are refering too.what's up with the textures on the mini-statue, "Mary", btw? lol
Its texture is a mess lol, that's actually how it's supposed to look in-game
Last edited by dustinechoes849 on Mon Jan 30, 2017 3:11 am, edited 1 time in total.