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For me, this game is like a dream. Tropical environment in Unreal Engine, water, waves... Like a dream!
Is it possible to extract code, textures from this game?
The environment is beatiful and that wave kicks ass!
should be able to get static or animated models (umodel + milkshape)
code is maybe or unknown , could try utpt orwotexporter, or maybe even ucc if it is included by accedent.
if it have ucc , you could even export the map is t3d if the build supported it.
dont have the game to try these methods , but with unreal 1/2/3 engine they should work up to a point.
i am tempted to buy it off of ebay just to try to export it / collect it.
And it's also a fun game. I'll probably get the full version to just screw around with.
but we're all going to die one day
glider's page hints at the lin files containing the assests- he
provided a test file that test file "hyperripped" with dragon unpackeer resulted in alot of png art assests.
i went ahead and bought the game new sealed on ebay for 4.99. it got here today.
alot more simmilarly formated files and content.
NONE of my non charactor lin files contained any geneirc readable assests.
the mainpc.upl file is likely were the textures/sounds etc are. as many u2 engine games are similar , except they dont use that file format.
the full version of mainpc is about 658mb. DU found about 6150 texture assests , png format in that file. many look like duplicates, and alot of it
mostly looks like interface and hud stuff , but there are creally a few skins and textures.
dxripper3d.... you can run this during game and it will dump what it "sees" i tried it twice during brief gameplay... it resulted in a mix of textures and hud stuff.... in dds format that had to be converted to bmp. this may be your vector is what you want isnt in the upl dump.
audio is another question.
i suspect upl is a proprietart ubisoft wrapper/incapsulation format. open in in notepad and there is some xml like references, and a bunch of path links to resonable file paths that dont exist.
ini confige shows some ini references to rb6 - rainbow6. and that game also uses dare audio .. but not upl format.i think it could be the same build.as dumb as this sounds , dumping in the editor.exe /ucc and supporting files didnt do much except tell me its missing a ini.
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