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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
What are the base files needed for unrealed 2
- niels
- OldUnreal Member
- Posts: 97
- Joined: Wed Feb 25, 2009 2:04 pm
What are the base files needed for unrealed 2
Hi
I have a game wich is based on modified unreal engine 2.
There are many leftovers from the unrealed also ini and int files. It's missing the unrealed.exe file. What is needed to make the editor working?
Thanks
I have a game wich is based on modified unreal engine 2.
There are many leftovers from the unrealed also ini and int files. It's missing the unrealed.exe file. What is needed to make the editor working?
Thanks
- eGo
- OldUnreal Member
- Posts: 157
- Joined: Sat Mar 08, 2008 7:12 pm
- Location: Germany
Re: What are the base files needed for unrealed 2
The answer is simple...you need the UEd binary compiled with the modified engine sources
Tell us the game you talking about.
Tell us the game you talking about.
- niels
- OldUnreal Member
- Posts: 97
- Joined: Wed Feb 25, 2009 2:04 pm
Re: What are the base files needed for unrealed 2
hi
its splinter cell hd trilogy all u files are uncompressed . It has the editor.u , EDITORRESS ,EDSPLASH;BMP, andunrealed.ini .
What does it need more?
https://ibb.co/Z175zXG
its splinter cell hd trilogy all u files are uncompressed . It has the editor.u , EDITORRESS ,EDSPLASH;BMP, andunrealed.ini .
What does it need more?
https://ibb.co/Z175zXG
- Leo T_C_K
- OldUnreal Member
- Posts: 3660
- Joined: Sat Aug 27, 2005 6:24 pm
Re: What are the base files needed for unrealed 2
psx2user *faints*niels wrote: ↑Wed May 18, 2022 7:33 pm hi
its splinter cell hd trilogy all u files are uncompressed . It has the editor.u , EDITORRESS ,EDSPLASH;BMP, andunrealed.ini .
What does it need more?
https://ibb.co/Z175zXG
they left that in? in the pc version?
also setupwarfare, that might be interesting to see lol
- eGo
- OldUnreal Member
- Posts: 157
- Joined: Sat Mar 08, 2008 7:12 pm
- Location: Germany
Re: What are the base files needed for unrealed 2
For SC3 Chaos Theory the developer official released the editor package in 2005. Give it a try.
https://files.ego-creations.de/sc3/scct_map_editor.zip
https://files.ego-creations.de/sc3/scct_map_editor.zip
- niels
- OldUnreal Member
- Posts: 97
- Joined: Wed Feb 25, 2009 2:04 pm
Re: What are the base files needed for unrealed 2
No this is the PS3 version the base files are the same.Leo T_C_K wrote: ↑Thu May 19, 2022 1:25 ampsx2user *faints*niels wrote: ↑Wed May 18, 2022 7:33 pm hi
its splinter cell hd trilogy all u files are uncompressed . It has the editor.u , EDITORRESS ,EDSPLASH;BMP, andunrealed.ini .
What does it need more?
https://ibb.co/Z175zXG
they left that in? in the pc version?
also setupwarfare, that might be interesting to see lol
Maps are usable on the pc version.
The big difference between them is the devs left all the stuff in it uncompressed or unencrypted allmost al files can be opened by notepad+ or hexedit.
- niels
- OldUnreal Member
- Posts: 97
- Joined: Wed Feb 25, 2009 2:04 pm
Re: What are the base files needed for unrealed 2
This is only a versus editor I'm hoping for a single player one.eGo wrote: ↑Thu May 19, 2022 4:53 am For SC3 Chaos Theory the developer official released the editor package in 2005. Give it a try.
https://files.ego-creations.de/sc3/scct_map_editor.zip
- eGo
- OldUnreal Member
- Posts: 157
- Joined: Sat Mar 08, 2008 7:12 pm
- Location: Germany
- niels
- OldUnreal Member
- Posts: 97
- Joined: Wed Feb 25, 2009 2:04 pm
Re: What are the base files needed for unrealed 2
I need to check this when I'm back home.
- Leo T_C_K
- OldUnreal Member
- Posts: 3660
- Joined: Sat Aug 27, 2005 6:24 pm
Re: What are the base files needed for unrealed 2
the psx2user file would suggest they originally had ps2 version too. There was a ps2 exclusive UT title called Unreal Tournament Assault, which was a port of ut2kx (with some huge differences) on some hybrid scaled-down version of the warfare engine.
- eGo
- OldUnreal Member
- Posts: 157
- Joined: Sat Mar 08, 2008 7:12 pm
- Location: Germany
Re: What are the base files needed for unrealed 2
Here is the editor package for SC: Pandora Tomorrow
https://files.ego-creations.de/sc2/scpt ... mplete.zip
https://files.ego-creations.de/sc2/scpt ... mplete.zip
- niels
- OldUnreal Member
- Posts: 97
- Joined: Wed Feb 25, 2009 2:04 pm
Re: What are the base files needed for unrealed 2
This is sadly the versus Editor not the solo editor wich is the main game. I added the editoires folder so you can see its another.
https://ibb.co/mSY7Jdj
- niels
- OldUnreal Member
- Posts: 97
- Joined: Wed Feb 25, 2009 2:04 pm
Re: What are the base files needed for unrealed 2
in the editor.u file:
Code: Select all
[var(Advanced) config bool UseAxisIndicator;
// ***********************************************************************************************
// * BEGIN UBI MODIF
// * dchabot (23 nov. 2001)
// ***********************************************************************************************
var(Advanced) config bool UseTagDisplay;
var(Advanced) config bool ShowNavMarkers;
var bool WeGotOneSelectedSegment;
var actor m_currentActor;
var int PatrolIdxRelatedToSelectedEInfoPoint;
var ESoftBody currentSBColl;
var int GEOAddMode;
var string GEOMessage;
var bool hasSlide;
var bool hasNoSlide;
var bool hasHoist;
var bool hasNoHoist;
var bool hasGetOut;
var bool hasNoGetOut;
var bool hasEnabled;
var bool hasDisabled;
var byte SoundDevMode;
// ***********************************************************************************************
// * END UBI MODIF
// * dchabot (23 nov. 2001)
// ***********************************************************************************************
var(Advanced) config float FovAngleDegrees;
var(Advanced) config bool GodMode;
var(Advanced) config bool AutoSave;
var(Advanced) config byte AutosaveTimeMinutes;
var(Advanced) config string GameCommandLine;
var(Advanced) config array<string> EditPackages;
var(Advanced) config bool AlwaysShowTerrain;
var(Advanced) config bool UseActorRotationGizmo;
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