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but it has so much stuff in it, some of the artwork is obviously inspired by the unreal titles developed around the same time, but holy shit why wasn't there a singleplayer Unreal game with this scale? Tribes was always primarily multiplayer except for tribes extreme (cancelled) and the removed singleplayer stuff for Tribes 2. With this game it was different but they really did an impressive job imo and they got screwed over by Vivendi too and the magazines skimmed on this one. One thing I don't care about are those colloseum etc matches, which is pseudo multiplayer stuff. So this game is kind of opposite of Unreal Championship 2 with its singleplayer campaign having bits of pseudo singleplayer content.
But really, it seems to have vehicle sections that work and don't seem too forced, basically like singleplayer version of many of the better things about the UT games (especially since 2kx), I can perfectly imagine this game having a makeover with unreal content instead of tribes and it would work as well. The beginning is similar to what I imagined Unreal 3 could start as, too.
I think it has a SP potential. I am not saying its not rough around the edges but what I saw was good except for the colliseum matches. The scale of the maps is great and it feels quite dynamic. For Unreal 3 I imagined the beginning to be on a ship in space where stuff would collapse, entire floors where you'd have to slide down. Something similar happened here although not as good as I imagined for Unreal 3 and so on. It feels a lot of the Vengeance stuff is just content swap for Unreal stuff. Like that CogCity map from the Unreal Warfare leak...its like that one "training" map past the ship is like a content swapped copy in a way, part of it is from not playable area of the original but they obviously got inspired and since there was no unreal warfare being released at that form I can imagine them basically taking heavy inspiration and just redoing the staticmeshes themselves and using a similar layout. I bet they just played around in the original map (I did port it to u2xmp btw) and found it not bad for tribes stuff.
It definitely looks something like I'd enjoy playing and I wouldn't mind if there was an Unreal game in this similar direction or a spinoff.
It has aged visually the same way U2 has, acquiring with the years a certain oldschool charm.
I was somewhat disappointed by the game itself. I can't blame it for anything it may have done wrong. I used to play Fallen Empire: Legions at the time and I found Tribes to feel slow and clunky compared to it (Tribes Ascend came out a few years later and was the definitive follow-up to the series).
oh well. missed opportunity by them for sure. it was fun while it lasted.