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What are the base files needed for unrealed 2

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niels
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What are the base files needed for unrealed 2

Post by niels »

Hi

I have a game wich is based on modified unreal engine 2.
There are many leftovers from the unrealed also ini and int files. It's missing the unrealed.exe file. What is needed to make the editor working?

Thanks
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eGo
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Re: What are the base files needed for unrealed 2

Post by eGo »

The answer is simple...you need the UEd binary compiled with the modified engine sources ;)
Tell us the game you talking about.
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niels
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Re: What are the base files needed for unrealed 2

Post by niels »

hi

its splinter cell hd trilogy all u files are uncompressed . It has the editor.u , EDITORRESS ,EDSPLASH;BMP, andunrealed.ini .
What does it need more?

Image
https://ibb.co/Z175zXG
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Leo T_C_K
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Re: What are the base files needed for unrealed 2

Post by Leo T_C_K »

niels wrote: Wed May 18, 2022 7:33 pm hi

its splinter cell hd trilogy all u files are uncompressed . It has the editor.u , EDITORRESS ,EDSPLASH;BMP, andunrealed.ini .
What does it need more?

Image
https://ibb.co/Z175zXG
psx2user *faints*

they left that in? in the pc version?

also setupwarfare, that might be interesting to see lol
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eGo
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Re: What are the base files needed for unrealed 2

Post by eGo »

For SC3 Chaos Theory the developer official released the editor package in 2005. Give it a try.

https://files.ego-creations.de/sc3/scct_map_editor.zip
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niels
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Re: What are the base files needed for unrealed 2

Post by niels »

Leo T_C_K wrote: Thu May 19, 2022 1:25 am
niels wrote: Wed May 18, 2022 7:33 pm hi

its splinter cell hd trilogy all u files are uncompressed . It has the editor.u , EDITORRESS ,EDSPLASH;BMP, andunrealed.ini .
What does it need more?

Image
https://ibb.co/Z175zXG
psx2user *faints*

they left that in? in the pc version?

also setupwarfare, that might be interesting to see lol
No this is the PS3 version the base files are the same.
Maps are usable on the pc version.
The big difference between them is the devs left all the stuff in it uncompressed or unencrypted allmost al files can be opened by notepad+ or hexedit.
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niels
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Re: What are the base files needed for unrealed 2

Post by niels »

eGo wrote: Thu May 19, 2022 4:53 am For SC3 Chaos Theory the developer official released the editor package in 2005. Give it a try.

https://files.ego-creations.de/sc3/scct_map_editor.zip
This is only a versus editor I'm hoping for a single player one.
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eGo
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Re: What are the base files needed for unrealed 2

Post by eGo »

niels wrote: Thu May 19, 2022 9:37 am This is only a versus editor I'm hoping for a single player one.
I don't understand what do you mean. This is the complete version of UnrealEd you need to build your entire maps in singleplayer and/or multiplayer.
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niels
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Re: What are the base files needed for unrealed 2

Post by niels »

eGo wrote: Thu May 19, 2022 10:14 am
niels wrote: Thu May 19, 2022 9:37 am This is only a versus editor I'm hoping for a single player one.
I don't understand what do you mean. This is the complete version of UnrealEd you need to build your entire maps in singleplayer and/or multiplayer.
I need to check this when I'm back home.
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Leo T_C_K
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Re: What are the base files needed for unrealed 2

Post by Leo T_C_K »

the psx2user file would suggest they originally had ps2 version too. There was a ps2 exclusive UT title called Unreal Tournament Assault, which was a port of ut2kx (with some huge differences) on some hybrid scaled-down version of the warfare engine.
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eGo
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Re: What are the base files needed for unrealed 2

Post by eGo »

Here is the editor package for SC: Pandora Tomorrow

https://files.ego-creations.de/sc2/scpt ... mplete.zip
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niels
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Re: What are the base files needed for unrealed 2

Post by niels »

eGo wrote: Thu May 19, 2022 10:14 am
niels wrote: Thu May 19, 2022 9:37 am This is only a versus editor I'm hoping for a single player one.
I don't understand what do you mean. This is the complete version of UnrealEd you need to build your entire maps in singleplayer and/or multiplayer.
This is sadly the versus Editor not the solo editor wich is the main game. I added the editoires folder so you can see its another.


https://ibb.co/mSY7Jdj
Image
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niels
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Re: What are the base files needed for unrealed 2

Post by niels »

in the editor.u file:

Code: Select all

[var(Advanced) config bool UseAxisIndicator;
// ***********************************************************************************************
// * BEGIN UBI MODIF 
// * dchabot (23 nov. 2001)
// ***********************************************************************************************
var(Advanced) config bool UseTagDisplay;
var(Advanced) config bool ShowNavMarkers;
var bool WeGotOneSelectedSegment;
var actor m_currentActor;
var int PatrolIdxRelatedToSelectedEInfoPoint;
var ESoftBody currentSBColl;
var int GEOAddMode;
var string GEOMessage;
var bool hasSlide;
var bool hasNoSlide;
var bool hasHoist;
var bool hasNoHoist;
var bool hasGetOut;
var bool hasNoGetOut;
var bool hasEnabled;
var bool hasDisabled;
var byte SoundDevMode;
// ***********************************************************************************************
// * END UBI MODIF 
// * dchabot (23 nov. 2001)
// ***********************************************************************************************
var(Advanced) config float FovAngleDegrees;
var(Advanced) config bool GodMode;
var(Advanced) config bool AutoSave;
var(Advanced) config byte AutosaveTimeMinutes;
var(Advanced) config string GameCommandLine;
var(Advanced) config array<string> EditPackages;
var(Advanced) config bool AlwaysShowTerrain;
var(Advanced) config bool UseActorRotationGizmo;
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