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Looking for Networking Coder for Weapon Debugging

Posted: Wed Aug 10, 2016 6:39 pm
by Rajada
I'm looking for someone with experience in network unrealscript that would be willing to lend assistance debugging networking code in some Nerf ArenaBlast weapons that don't behave themselves in online games. It is my goal to get the weapons behaving similarly offline and online consistently. As such, there are a lot of minor animation problems, issues with projectile prediction, and more to be sorted out. Not every weapon has issues, so it is not a huge list, but there are some tough ones I'm having trouble figuring out.

PM or reply if interested in helping.