_d.3d, _a.3d model problem
Posted: Sat May 02, 2020 12:47 pm
Hello,
I've been trying to import car model to this game, but I've been getting the problem where my model won't get textured properly, instead of texture it looks like a single color or that it is scaled a lot.
So this is how does it look in Blender
This is how it looks when it is imported to Mobile Forces
I used 3ds2unr to do this. With Blender I exported the models as .3ds files and converted them with 3ds2unr to _a.3d, _d.3d and .uc script. Then I used a script of a car from the game as a template to write my script. I then compiled everything and that's it.
I also tried Blender unreal .3d export plugin, but It doesn't seem to work with the compiler. I tried to make a simple box and export it as .3d in Blender and then compile and I got this error:
I unchecked the lodmesh option in the export. When I check it I get some different errors that says lodmesh or something.
I found the Blender plugin there: https://www.oldunreal.com/cgi-bin/yabb2 ... 1490136781
3ds files that I export with 3ds2unr:
https://www.mediafire.com/file/ftf533e0 ... s.zip/file
Blender project file:
https://www.mediafire.com/file/oxj8n1vm ... r.zip/file
Source files (_a.3d, _d.3d, .uc, .pcx):
https://www.mediafire.com/file/qs2fuq93 ... p.zip/file
Template script of a car:
https://www.mediafire.com/file/zbk8t86f ... ee.uc/file
Blender, 3ds, png files of the box that I tried to export with Blender plugin:
http://www.mediafire.com/file/8tnab7aori8uqaa/box.zip/file
Box source files (3d, uc, pcx):
http://www.mediafire.com/file/5gc6og1uqhtzcd1/box_source.zip/file
I followed this documentation to import the car ("SECTION 3: MOBILE FORCES –THE HANDLING EDITOR"):
https://www.mediafire.com/file/k2n7pn4q ... n.pdf/file
All I need is to make the textures work well with this. Or maybe I need to try something else. I read that I could export to .3d with Milkshape but it has 30 day trial and then I need to purchase it.
Appreciate your help.
I've been trying to import car model to this game, but I've been getting the problem where my model won't get textured properly, instead of texture it looks like a single color or that it is scaled a lot.
So this is how does it look in Blender
This is how it looks when it is imported to Mobile Forces
I used 3ds2unr to do this. With Blender I exported the models as .3ds files and converted them with 3ds2unr to _a.3d, _d.3d and .uc script. Then I used a script of a car from the game as a template to write my script. I then compiled everything and that's it.
I also tried Blender unreal .3d export plugin, but It doesn't seem to work with the compiler. I tried to make a simple box and export it as .3d in Blender and then compile and I got this error:
I unchecked the lodmesh option in the export. When I check it I get some different errors that says lodmesh or something.
I found the Blender plugin there: https://www.oldunreal.com/cgi-bin/yabb2 ... 1490136781
3ds files that I export with 3ds2unr:
https://www.mediafire.com/file/ftf533e0 ... s.zip/file
Blender project file:
https://www.mediafire.com/file/oxj8n1vm ... r.zip/file
Source files (_a.3d, _d.3d, .uc, .pcx):
https://www.mediafire.com/file/qs2fuq93 ... p.zip/file
Template script of a car:
https://www.mediafire.com/file/zbk8t86f ... ee.uc/file
Blender, 3ds, png files of the box that I tried to export with Blender plugin:
http://www.mediafire.com/file/8tnab7aori8uqaa/box.zip/file
Box source files (3d, uc, pcx):
http://www.mediafire.com/file/5gc6og1uqhtzcd1/box_source.zip/file
I followed this documentation to import the car ("SECTION 3: MOBILE FORCES –THE HANDLING EDITOR"):
https://www.mediafire.com/file/k2n7pn4q ... n.pdf/file
All I need is to make the textures work well with this. Or maybe I need to try something else. I read that I could export to .3d with Milkshape but it has 30 day trial and then I need to purchase it.
Appreciate your help.