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Issues with all three audio devices

Hardware & Driver related problems
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Beemo The Heartless
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Issues with all three audio devices

Post by Beemo The Heartless »

Hello! I'm having some audio related problems. OpenAL and FMOD make some songs sound weird, so I changed it back to Galaxy. Galaxy is having problems as well. The sound..."distorts." Whenever something happens, like a weapon is fired, or someone dies, the sound's pitch goes up and down whenever I move around, but if I stand still or get up close, the sound goes back to normal. It works fine on 226 and UT. Why is that? Please let me know as soon as you can. Thanks, Beemo.

EDIT: The sound also distorts in FMOD, but everything works properly on OpenAL, except for making certain songs sound odd.
Last edited by Beemo The Heartless on Tue Dec 30, 2014 2:34 am, edited 1 time in total.
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Re: Issues with all three audio devices

Post by Smirftsch »

Galaxy is unchanged in 227i, except that reverb has been fixed, the "echo" effects, which are broken in 226 (and UT I think). Many people don't even know these effects because of that, because they never tried the older versions.
Aside this it should definitely sound the same. Question is, of what kind these distortions are.
FMod is deprecated nowadays, but still should work on most systems. For OpenAL you can find newer versions in the Forum section above: http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?board=Sound

But be sure all ini settings are correct, especially wrong setup of DopplerFactor can cause very weird sound distortions.
Last edited by Smirftsch on Tue Dec 30, 2014 10:17 am, edited 1 time in total.
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スマイル・ドラゴン
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Re: Issues with all three audio devices

Post by スマイル・ドラゴン »

Galaxy requires a latency of atleast 80 to function properly in Vista/7 systems.

Galaxy under Wine (tested under Linux Mint 17 and PulseAudio) can work with a Latency set to 0 but it might pop occasionally, best set it to 5 or 10.

If you have a Creative card with a EMU chip (EMU10K1, EMU10K2, EMU20K1, or EMU20K2) and you have ALchemy installed. Use ALchemy with Unreal and you can set Galaxy's Latency to 0 and in ALchemy's settings use the minimum amount of buffers and buffer length (I think it was like 6 buffers of 5 milliseconds of length or something I forgot) and you'll get low latency audio with Galaxy and without chopping.

As for music sounding weird with OpenAL and FMOD, this is due to Smirftsch using a different library for music playback rather than Galaxy's player engine, so expect things to sound different than what Galaxy played back.
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Re: Issues with all three audio devices

Post by Smirftsch »

As for music sounding weird with OpenAL and FMOD, this is due to Smirftsch using a different library for music playback rather than Galaxy's player engine, so expect things to sound different than what Galaxy played back.
Well, still those differences are so minor that most people don't even notice them, so I doubt this is what he means.
Last edited by Smirftsch on Tue Dec 30, 2014 6:21 pm, edited 1 time in total.
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Beemo The Heartless
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Re: Issues with all three audio devices

Post by Beemo The Heartless »

Just so you know, I am also running on Windows 8.1.
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Re: Issues with all three audio devices

Post by スマイル・ドラゴン »

Oh, that's interesting because I remember someone having popping\distorted audio with BASSMIDIDrv under Windows 8.x, dunno' if this applies to you but I guess Microsoft BS'd something with the audio stack when they introduced Windows 8.

I really wonder why nobody adheres to "If it ain't broke don't fix it"...
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Re: Issues with all three audio devices

Post by Smirftsch »

running 8.1 on my laptop as well, no problems in Galaxy or ALAudio, have to admit never tried old FMod there. Of course that's only one machine, hardly a reliable reference, but I know a quite a couple of persons are already running Unreal on 8.1, I think if there would be a general 8.1 problem it should have been noticed already, although there are again plenty of possible hardware configurations and our community became pretty small, so who knows for sure :(
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Re: Issues with all three audio devices

Post by Smirftsch »

Just so you know, I am also running on Windows 8.1.
still need more info :)
is the sound weird or the music? did you try the other version I mentioned? did you try with alchemy as [ch12473][ch12510][ch12452][ch12523][ch12539][ch12489][ch12521][ch12468][ch12531] suggested?
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Beemo The Heartless
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Re: Issues with all three audio devices

Post by Beemo The Heartless »

It's just the sound when it comes to Galaxy, the music sounds weird in OpenAL, and I have problems with the sound and the music in FMOD. And no, I haven't. I could try. I have a Realtek sound card, btw.
Last edited by Beemo The Heartless on Wed Dec 31, 2014 6:08 pm, edited 1 time in total.
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Re: Issues with all three audio devices

Post by Smirftsch »

could you be a bit more specific about "weird" ? It's really hard to judge it this way. Maybe you could even record it (different examples for music and sound weirdness).
If your Realtek Soundcard is the cause for the problems it should be better in the newer ALAudio version, but either way it wouldn't explain the problems you have with Galaxy and FMod audio.
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[]KAOS[]Casey
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Re: Issues with all three audio devices

Post by []KAOS[]Casey »

The OP is talking about the doppler effect being changed in 227, it's different than 224/225f, 226b/f.

I don't know if you remember smirf, but years ago I told you to re-enable/add option to use 225f doppler since it broke(?) in 226, and the algorithm in 225f was basically in psuedo code:

if sound has an owner
pitch based on owners velocity

where as in 226b it

if sound == ambientsound(? I'm not sure if it only works on ambientsound)
pitch based on owners velocity

and now in some newer rev of 227 it's

if sound has no owner,

pitch sound based on viewers velocity

if sound has owner,

pitch sound based on viewers and owners velocity combined(?)

So 227's galaxy does an algorithm different than any retail unreal version that I know of


setting dopplerspeed a huge number (like 99999999) in galaxy will "restore" 226b-like behavior for everything but ambientsounds which should pitch
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medor
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Re: Issues with all three audio devices

Post by medor »

I'm under windows 8.1 and UT99
Test all driver sounds with no success.

For one to two minutes my sound playing is good but i have this error and my sound is destroy ( crackling and video have jolt )

Search error here but no solving http://www.unrealkillers.com/f33/crackling-soud-5616/

Never do that with xp and seven ( same hardware)
Last edited by medor on Tue Jan 20, 2015 12:38 pm, edited 1 time in total.
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Re: Issues with all three audio devices

Post by Smirftsch »

if you want to find help here, please don't refer to other forums or pages- aside the fact that this page reset and failed 3 times already within 5 minutes.

We need logs, what you tried exactly, what renderers you already tried (in detail) and if these produced the same error messages and/or crashes.

Not sure if you've seen this: http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1399614690
already.
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medor
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Re: Issues with all three audio devices

Post by medor »

I have try OpenAL_v1.3 and 1.4 it's the same issue.
and try Glid to.

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Re: Issues with all three audio devices

Post by Smirftsch »

then I really need the logs from the different renderers. Could simply copy into pastebin.com

What about old FMod from OMP?
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Re: Issues with all three audio devices

Post by medor »

then I really need the logs from the different renderers. Could simply copy into pastebin.com

What about old FMod from OMP?

i have not take log for all driver

Galaxy
ScriptWarning: UTSSuperShockBeamSN CTF-GauntletCB2.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-GauntletCB2.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-GauntletCB2.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-GauntletCB2.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-GauntletCB2.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-GauntletCB2.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-GauntletCB2.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-GauntletCB2.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
[img]http://unrealtournament.99.free.fr/images/galaxy.jpg[/img]




Openal 1.4 kik by the server
DevNet: PendingLevel received: USES GUID=A079EC3411D38D0DC00084B50A1E604F PKG=Indus6 FLAGS=1 SIZE=2863307 GEN=1 FNAME=Indus6.utx
DevNet: PendingLevel received: USES GUID=5C0AABC211D282F44544289700005453 PKG=Crypt2 FLAGS=1 SIZE=7370018 GEN=1 FNAME=Crypt2.utx
DevNet: PendingLevel received: USES GUID=5CA303AC11D38D0CC00084B50A1E604F PKG=ShaneChurch FLAGS=1 SIZE=5064523 GEN=1 FNAME=ShaneChurch.utx
DevNet: PendingLevel received: USES GUID=1E90ACCB11D1ED664544279700005453 PKG=SpaceFX FLAGS=1 SIZE=1124420 GEN=1 FNAME=SpaceFX.utx
DevNet: PendingLevel received: USES GUID=F717F4C611D38B66C00081B50A1E604F PKG=XbpFX FLAGS=1 SIZE=2431423 GEN=1 FNAME=XbpFX.utx
DevNet: PendingLevel received: USES GUID=1E90ACCF11D1ED664544279700005453 PKG=XFX FLAGS=1 SIZE=198416 GEN=1 FNAME=XFX.utx
DevNet: PendingLevel received: USES GUID=C47BBD4011D38CFBC00084B50A1E604F PKG=DecayedS FLAGS=1 SIZE=11846698 GEN=1 FNAME=DecayedS.utx
DevNet: PendingLevel received: USES GUID=1E90ACC111D1ED664544279700005453 PKG=Palettes FLAGS=1 SIZE=421024 GEN=1 FNAME=Palettes.utx
DevNet: PendingLevel received: USES GUID=12AC7BA411D2DEE09000F1BD623F3D27 PKG=TrenchesFX FLAGS=1 SIZE=1110811 GEN=1 FNAME=TrenchesFX.utx
DevNet: PendingLevel received: USES GUID=C073770F11D2D1A4E000278383161081 PKG=Foregone FLAGS=1 SIZE=206 GEN=2 FNAME=Foregone.umx
DevNet: PendingLevel received: USES GUID=93CC0A8111D3888FE0006295BE341081 PKG=SoldierSkins FLAGS=1 SIZE=7184269 GEN=1 FNAME=SoldierSkins.utx
DevNet: PendingLevel received: USES GUID=E96BC96311D31D2F4F006B8CDE9A0349 PKG=CommandoSkins FLAGS=1 SIZE=4318050 GEN=1 FNAME=CommandoSkins.utx
DevNet: PendingLevel received: USES GUID=B7B49CA611D38BCDE0006395BE341081 PKG=FCommandoSkins FLAGS=1 SIZE=5093279 GEN=1 FNAME=FCommandoSkins.utx
DevNet: PendingLevel received: USES GUID=D4F6ABE111D385CAE0006295BE341081 PKG=SGirlSkins FLAGS=1 SIZE=7226959 GEN=1 FNAME=SGirlSkins.utx
DevNet: PendingLevel received: USES GUID=24E5A72411D321104F006B8CDE9A0349 PKG=BossSkins FLAGS=1 SIZE=1867811 GEN=1 FNAME=BossSkins.utx
DevNet: PendingLevel received: USES GUID=C27C0D774293BA96BF969AA960CF9EFA PKG=NewNetUnrealv0_9_9 FLAGS=1 SIZE=1118785 GEN=1 FNAME=NewNetUnrealv0_9_9.u
DevNet: PendingLevel received: USES GUID=3F05497445341C0989FF0FBB74224371 PKG=2k4Combos FLAGS=1 SIZE=777090 GEN=1 FNAME=2k4Combos.u
DevNet: PendingLevel received: USES GUID=0CF507B44721CA4AFBF56EBA08B9AA3D PKG=NewNetWeaponsv0_9_9 FLAGS=1 SIZE=783559 GEN=1 FNAME=NewNetWeaponsv0_9_9.u
DevNet: PendingLevel received: USES GUID=9234C6FF45FB340DA1C8C3B3BDF503E2 PKG=SmartCTF_4E FLAGS=1 SIZE=382239 GEN=1 FNAME=SmartCTF_4E.u
DevNet: PendingLevel received: USES GUID=020D296841A710DF240D978BB82BDF6C PKG=RextendedCTFv2-4 FLAGS=1 SIZE=109242 GEN=1 FNAME=RextendedCTFv2-4.u
DevNet: PendingLevel received: USES GUID=C870D99042CA2BD7D5FA89B644E0E495 PKG=ZeroPingPlus103 FLAGS=1 SIZE=56048 GEN=1 FNAME=ZeroPingPlus103.u
DevNet: PendingLevel received: USES GUID=4DF59BA011DAA3D3500087C6E7D45DFC PKG=IpToCountry_AOL FLAGS=3 SIZE=2282 GEN=1 FNAME=IpToCountry_AOL.u
DevNet: PendingLevel received: USES GUID=DC1B324D41E3BBED5849DF8FCD5042CD PKG=CountryFlags3 FLAGS=1 SIZE=365270 GEN=1 FNAME=CountryFlags3.utx
DevNet: PendingLevel received: USES GUID=7254A827428A39B9A5360AADCEB24F96 PKG=MapVoteLA13 FLAGS=1 SIZE=139866 GEN=1 FNAME=MapVoteLA13.u
DevNet: PendingLevel received: USES GUID=9CD1715E47ACF461BF959AA4C477BC97 PKG=SimpleFlagsv100 FLAGS=1 SIZE=3390 GEN=1 FNAME=SimpleFlagsv100.u
DevNet: PendingLevel received: USES GUID=7B8EAAA144333E0779C753A69640A97D PKG=Flags_uK FLAGS=1 SIZE=177667 GEN=1 FNAME=Flags_uK.utx
DevNet: PendingLevel received: USES GUID=FE8DF17643938C08185847AF84DDA957 PKG=Revenge2 FLAGS=1 SIZE=39330 GEN=1 FNAME=Revenge2.u
DevNet: PendingLevel received: USES GUID=478A770A48B7B94819C1D59585125C82 PKG=UnEvenTeams FLAGS=1 SIZE=7362 GEN=1 FNAME=UnEvenTeams.u
DevNet: PendingLevel received: USES GUID=EAA28E794A3CD893E6F93FBA8C9A5510 PKG=NexgenCC FLAGS=1 SIZE=19394 GEN=1 FNAME=NexgenCC.u
DevNet: PendingLevel received: USES GUID=944205774B038989EFC5B58033549969 PKG=Nexgen112N FLAGS=1 SIZE=1698534 GEN=1 FNAME=Nexgen112N.u
DevNet: PendingLevel received: USES GUID=2F33FCED4824B3F594DAF9B181D736DB PKG=NexgenPlus100N FLAGS=1 SIZE=579893 GEN=1 FNAME=NexgenPlus100N.u
DevNet: PendingLevel received: USES GUID=EB2AC6F04A4E2C1EEBD74982F3582E66 PKG=ServerAffiliates106N FLAGS=1 SIZE=46914 GEN=1 FNAME=ServerAffiliates106N.u
DevNet: PendingLevel received: USES GUID=6F4C227F470BAEA6CAF15DA1E726FD3A PKG=NexgenABM102N FLAGS=1 SIZE=280110 GEN=1 FNAME=NexgenABM102N.u
DevNet: PendingLevel received: USES GUID=2E0105154E353D8924EDB48DF6416D34 PKG=IACEv08c FLAGS=1 SIZE=71000 GEN=1 FNAME=IACEv08c.u
DevNet: PendingLevel received: USES GUID=03D62CE011D642901000C2A34E0C0BA7 PKG=FastCap FLAGS=1 SIZE=12448 GEN=1 FNAME=FastCap.u
DevNet: PendingLevel received: USES GUID=16FD8F08435F923379DB9F85342B5452 PKG=SendTo_v07c FLAGS=1 SIZE=35283 GEN=1 FNAME=SendTo_v07c.u
DevNet: PendingLevel received: USES GUID=9DD2A904438C8CA729588EBFBA3F8501 PKG=UTSAccuBeta4_2 FLAGS=1 SIZE=38769 GEN=1 FNAME=UTSAccuBeta4_2.u
DevNet: PendingLevel received: USES GUID=EB75B649453E9079962AE9A6EF43B5E8 PKG=NPLoader_v16c FLAGS=33 SIZE=57118 GEN=1 FNAME=NPLoader_v16c.u
DevNet: PendingLevel received: USES GUID=31B371604303CC91BB6793B31CB80BC5 PKG=NPLoaderLLU_v16c FLAGS=1 SIZE=2297 GEN=1 FNAME=NPLoaderLLU_v16c.u
DevNet: PendingLevel received: USES GUID=121B36CF4ACBD41131AA578973EDE381 PKG=NPLoaderLLD_v16c FLAGS=1 SIZE=82484 GEN=1 FNAME=NPLoaderLLD_v16c.u
DevNet: PendingLevel received: USES GUID=32AC087A4351EDBB66CBCDA7547187B9 PKG=NPLoaderLLS_v16c FLAGS=1 SIZE=95887 GEN=1 FNAME=NPLoaderLLS_v16c.u
DevNet: PendingLevel received: USES GUID=FF6FA2124F04703C9D707F92B5E603F6 PKG=ACEv08h_Cdll FLAGS=1 SIZE=3339046 GEN=1 FNAME=ACEv08h_Cdll.u
DevNet: PendingLevel received: USES GUID=9581A8C447F3CE54DC849BBA90448629 PKG=ACEv08h_C FLAGS=33 SIZE=50101 GEN=1 FNAME=ACEv08h_C.u
DevNet: PendingLevel received: USES GUID=4EAE1E494F6DAF594D0DE2831A372A92 PKG=XC_Spec_r6 FLAGS=1 SIZE=30025 GEN=1 FNAME=XC_Spec_r6.u
DevNet: PendingLevel received: DLMGR CLASS=IpDrv.HTTPDownload PARAMS=http://www.unrealkillers.com/ServersRedirects/Redirects/uz/ COMPRESSION=1
DevNet: PendingLevel received: DLMGR CLASS=Engine.ChannelDownload PARAMS=Enabled COMPRESSION=0
DevNet: PendingLevel received: WELCOME LEVEL=CTF-w00t-DY LONE=0
DevNet: Welcomed by server: LEVEL=CTF-w00t-DY LONE=0
Log: LoadMap: 185.16.85.10/CTF-w00t-DY?Name=UT/\Ð]\/[ÏÑ?Class=BotPack.TFemale1?Team=0?skin=FCommandoSki ns.aphe?Face=FCommandoSkins.Indina?Voice=BotPack.V oiceMaleTwo?OverrideClass=
DevMusic: OpenAL: Unregister music: Music utmenu23.utmenu23
Log: UDEMO: Successfully got list of demos
ScriptLog: XC: Helper Win Created
ScriptLog: XC: LevelChange
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 48946->48694; refs: 714223
Log: Level is Level CTF-w00t-DY.MyLevel
Log: Bringing Level CTF-w00t-DY.MyLevel up for play (312)...
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Team 0
ScriptLog: Login: UT/\Ð]\/[ÏÑ
Log: Possessed PlayerPawn: TFemale1 Entry.TFemale2
Init: Initialized moving brush tracker for Level CTF-w00t-DY.MyLevel
DevMusic: OpenAL: Transiting to None with MTRAN 3
DevMusic: OpenAL: Transiting to utmenu23 with MTRAN 3
DevMusic: RegisterMusic utmenu23
Log: OpenAL: playing utmenu23 Unreal Tournament Menu (Impulse Tracker 2.14v5 IT 1.00)
Log: Possessed PlayerPawn: bbTFemale1 CTF-w00t-DY.bbTFemale6
ScriptLog: Getting SGirlSkins.fbth1T_1, SGirlSkins.fbth2T_1, SGirlSkins.fbth3, SGirlSkins.fbth4Aryss
ScriptLog: Getting FCommandoSkins.goth1T_1, FCommandoSkins.goth2T_1, None, FCommandoSkins.goth4Cryss
ScriptLog: Getting SoldierSkins.hkil1T_0, SoldierSkins.hkil2T_0, SoldierSkins.hkil3, SoldierSkins.hkil4vector
ScriptWarning: AutoRecorder Transient.AutoRecorder0 (Function udemo.AutoRecorder.NotifyLevelChange:0043) Accessed None
ScriptWarning: AutoRecorder Transient.AutoRecorder0 (Function udemo.AutoRecorder.NotifyLevelChange:004B) Attempt to assigned variable through None
DevMusic: OpenAL: Transiting to Foregone with MTRAN 3
DevMusic: RegisterMusic Foregone
ScriptLog: XC: Helper Win Closed
ScriptLog: Getting CommandoSkins.goth1, CommandoSkins.goth2Kragoth, CommandoSkins.goth3t_0, CommandoSkins.goth4t_0
ScriptLog: Getting SoldierSkins.Blkt1T_1, SoldierSkins.Blkt2T_1, SoldierSkins.Blkt3, SoldierSkins.blkt4Malcom
ScriptLog: Getting FCommandoSkins.daco1T_0, FCommandoSkins.daco2T_0, None, FCommandoSkins.daco4Tanya
ScriptLog: Getting FCommandoSkins.cmdo1T_1, FCommandoSkins.cmdo2T_1, None, FCommandoSkins.cmdo4Anna
ScriptLog: Getting CommandoSkins.daco1, CommandoSkins.daco2Ramirez, CommandoSkins.daco3t_0, CommandoSkins.daco4t_0
ScriptLog: Getting CommandoSkins.cmdo1, CommandoSkins.cmdo2Blake, CommandoSkins.cmdo3t_1, CommandoSkins.cmdo4t_1
ScriptLog: Getting SGirlSkins.fwar1T_0, SGirlSkins.fwar2T_0, SGirlSkins.fwar3, SGirlSkins.fwar4Cathode
ScriptLog: Getting SoldierSkins.hkil1T_1, SoldierSkins.hkil2T_1, SoldierSkins.hkil3, SoldierSkins.hkil4tensor
ScriptLog: Getting SoldierSkins.hkil1T_0, SoldierSkins.hkil2T_0, SoldierSkins.hkil3, SoldierSkins.hkil4tensor
Log: FactoryCreateText: TextBuffer with TextBufferFactory (0 1 NPLoaderLL_v16c.u)
Log: Execing NPLoaderLL_v16c.u
Log: FactoryCreateText: TextBuffer with TextBufferFactory (0 1 NPLoaderLL_v16c.dll)
Log: Execing NPLoaderLL_v16c.dll
ScriptLog: [NPLoaderv16c] [File] NPLoaderLL_v16c.dll [Installed] Yes [Loaded] Yes
Log: FileSize of file ACEv08h_C.dll: 1110016 bytes
ScriptLog: [NPLoaderv16c] [File] ACEv08h_C.dll [Installed] Yes [Loaded] Yes
ScriptLog: [NPLoaderv16c] Loading complete
SmartCTF: Determined and spawned original scoreboard as CTF-w00t-DY.UnrealCTFScoreboard2
DevMusic: OpenAL: Unregister music: Music utmenu23.utmenu23
Log: OpenAL: playing Foregone Foregone Destruction (Impulse Tracker 2.14v5 IT 1.00)
ScriptLog: Getting FCommandoSkins.aphe1T_0, FCommandoSkins.aphe2T_0, None, FCommandoSkins.aphe4Indina
SmartCTF: Determined and spawned original scoreboard as CTF-w00t-DY.UnrealCTFScoreboard3
ScriptLog: Getting FCommandoSkins.aphe1T_0, FCommandoSkins.aphe2T_0, None, FCommandoSkins.aphe4Indina
Log: ACE: Checking Firewall
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
Log: URL: Adding default option Name=UT/\Ð]\/[ÏÑ
Log: URL: Adding default option Class=BotPack.TFemale1
Log: URL: Adding default option Team=1
Log: URL: Adding default option skin=FCommandoSkins.aphe
Log: URL: Adding default option Face=FCommandoSkins.Indina
Log: URL: Adding default option Voice=BotPack.VoiceMaleTwo
Log: URL: Adding default option OverrideClass=
Log: Browse: ?failed?Name=UT/\Ð]\/[ÏÑ?Class=BotPack.TFemale1?Team=1?skin=FCommandoSki ns.aphe?Face=FCommandoSkins.Indina?Voice=BotPack.V oiceMaleTwo?OverrideClass=
Log: Failed; returning to Entry
Init: Shut down moving brush tracker for Level CTF-w00t-DY.MyLevel
Log: ACE: ACE is shutting down...
Log: ACE: Shutdown Complete!
Log: UDEMO: Successfully got list of demos
ScriptLog: XC: Helper Win Created
ScriptLog: XC: LevelChange
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Team 1
ScriptLog: Login: UT/\Ð]\/[ÏÑ
Log: Possessed PlayerPawn: TFemale1 Entry.TFemale2
DevMusic: OpenAL: Unregister music: Music Foregone.Foregone
DevMusic: OpenAL: Transiting to None with MTRAN 3
ScriptLog: XC: Helper Win Closed
DevMusic: OpenAL: Transiting to utmenu23 with MTRAN 3
DevMusic: RegisterMusic utmenu23
Log: OpenAL: playing utmenu23 Unreal Tournament Menu (Impulse Tracker 2.14v5 IT 1.00)
Log: WM_KILLFOCUS
Log: EndFullscreen
Log: Enter SetRes()
Log: UnSetRes() -> hRC != NULL
Log: Viewport WindowsViewport0: WM_DisplayChange
Init: GL_VENDOR : NVIDIA Corporation
Init: GL_RENDERER : GeForce GT 730/PCIe/SSE2
Init: GL_VERSION : 4.5.0 NVIDIA 347.09
Init: Device supports: GL_EXT_bgra
Init: Device supports: GL_ARB_texture_compression
Init: Device supports: GL_EXT_texture_compression_s3tc
Init: Device supports: GL_EXT_texture_env_combine
Init: Device supports: GL_ARB_texture_env_combine
Init: Device supports: GL_EXT_texture_filter_anisotropic
Init: Device supports: GL_NV_texture_env_combine4
Init: Device supports: GL_EXT_texture_lod_bias
Init: Device supports: GL_EXT_compiled_vertex_array
Init: Device supports: GL_EXT_secondary_color
Init: Device supports: GL_ARB_multitexture
Init: Device supports: GL_SGIS_generate_mipmap
Init: Device supports: GL_NV_multisample_filter_hint
Init: Device supports: GL_EXT_multi_draw_arrays
Init: Device supports: GL_ARB_vertex_program
Init: Device supports: GL_ARB_fragment_program
Init: Depth bits: 24
Log: 4 Texture Mapping Units found
Log: MinLogTextureSize = 2
Log: MaxLogTextureSize = 8
>



OMP-UT-V0.2

I have make change for glxdeinit not work better

[img]http://unrealtournament.99.free.fr/images/OMP-UT-V0.2.jpg[/img]


all renderer i test have crackling and video have jolt  after a time 1 to 5 minutes

some ones make a window alert when i close UT but all same crackling and video have jolt


all setting no change this
Latency=70
Latency=100
true and false all line


I think it's windows 8.1 ? previous it was ok with XP sp3
Last edited by medor on Wed Jan 21, 2015 11:34 pm, edited 1 time in total.
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han
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Re: Issues with all three audio devices

Post by han »

Which UT Version do you use 436 or UTPG 451?
I saw these "ScriptLog: XC: *" in the log file, are you using this XC GameEngine stuff?
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Smirftsch
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Re: Issues with all three audio devices

Post by Smirftsch »

I'm running a system with 8.1 as well and I know some others do too, so I am not sure if it could be a problem with that in general.

this:
ScriptWarning: UTSSuperShockBeamSN CTF-w00t-DY.UTSSuperShockBeamSN1 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
is most likely not related, or at least it shouldn't be, as it seems to be some (usually harmless) problem in some mod.
Did you try with a "naked" clean install for once? Not that it is triggered by any mods your modified game engine as Han already said.
Last edited by Smirftsch on Thu Jan 22, 2015 7:29 am, edited 1 time in total.
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medor
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Re: Issues with all three audio devices

Post by medor »

It's the server who use XC
i have try on a lot server not only XC newnet but MH , Assault ...

I'm under 436 and try a vanilla UT
I have try to opengl d3d d3d9 glide all i can found
Last edited by medor on Thu Jan 22, 2015 9:13 am, edited 1 time in total.
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han
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Re: Issues with all three audio devices

Post by han »

Just try a simple singleplayer botmatch, so that no additional 3rd party packages are downloaded/loaded.
Did you try disabling DEP (if it's enabled)?
Last edited by han on Thu Jan 22, 2015 9:24 am, edited 1 time in total.
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medor
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Re: Issues with all three audio devices

Post by medor »

I have no error lag and crackling offline.

Just try disabling DEP for UT it's same.
May be i try with all disabling DEP ?
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Re: Issues with all three audio devices

Post by han »

What are your system specs?
You could use CPU-Z to get that info. Best to head for the about tab an export your specs as either TXT or HTML file and upload that (maybe you want to skim over it to remove some personal details though).

http://www.cpuid.com/softwares/cpu-z.html

My second thought is that there are processes on your machine which have a higher priorityclass/threadpriority then the game (or maybe just the audio buffer threads). So either get some tool to list all process by priority (does anyone know some programm to do this?) and dump that list. Or you might want to try increasing priorityclass of the game by using the taskmanager (higher then normal/higher, but NOT realtime )not quite sure how these settings are called in non german windows versions though)).

Third thought: Are you using some kind of "computer optimizsation software" or live protection of some anti virus suite?
Last edited by han on Thu Jan 22, 2015 5:25 pm, edited 1 time in total.
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medor
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Re: Issues with all three audio devices

Post by medor »

CPU-Z txt


My second thought is that there are processes on your machine which have a higher priorityclass/threadpriority then the game (or maybe just the audio buffer threads). So either get some tool to list all process by priority (does anyone know some programm to do this?) and dump that list. Or you might want to try increasing priorityclass of the game by using the taskmanager (higher then normal/higher, but NOT realtime )not quite sure how these settings are called in non german windows versions though)).
I have try to with launch UT hight priority.
with my LauncherUT99HighPriority.bat

Code: Select all

cd /d "C:\UnrealTournament\System"
start /high UnrealTournament.exe

pause


tskill unrealtournament

Troisième réflexion: Utilisez-vous une sorte de «logiciel de optimizsation informatique" ou de protection en direct de certains bains anti-virus?
No optimizsation
Symantec endpoint protection and Malwarebytes
I have already set it UT as exception and try without theme 2.
Last edited by medor on Thu Jan 22, 2015 5:51 pm, edited 1 time in total.
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han
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Re: Issues with all three audio devices

Post by han »

Try temporary disabling Symantec endpoint protection and Malwarebytes and try again.
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medor
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Re: Issues with all three audio devices

Post by medor »

Try temporary disabling Symantec endpoint protection and Malwarebytes and try again.

I have already do that
and try without theme 2
Sorry for my English
Last edited by medor on Thu Jan 22, 2015 7:25 pm, edited 1 time in total.
UTfiles http://medor.no-ip.org/
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