For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com

Sound Problems XP

Hardware & Driver related problems
Post Reply
User avatar
DanielIIC
Posts: 1
Joined: Mon Jul 21, 2008 8:01 am

Sound Problems XP

Post by DanielIIC »

Hi,
Unreal is doing well, all grathics work fine ....
but the sound change the speed if i walk.

Its sound very funny, as long as i stand the sound is totaly ok but in the moment i walk it played too fast (in the elevater as well).

any ideas?

THX Daniel
User avatar
Pitbull
Administrator
Posts: 1226
Joined: Fri Oct 04, 2002 6:47 pm
Location: Between Venus and Mars

Re: Sound Problems XP

Post by Pitbull »

Be a little more specific. What version of unreal are you using?  226, 227? Open AL, FMod, Galaxy?  Without more info it is impossible to give an answer.

Also read this thread.

http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1208897525
Last edited by Pitbull on Mon Jul 21, 2008 8:00 pm, edited 1 time in total.
Upon this rock I will build my church O:-)

LOADING HATERS..████████████] 99% Complete.
User avatar
[§Ŕ] ŤhěxĐâŕkśîđěŕ
OldUnreal Member
Posts: 4425
Joined: Wed Sep 03, 2008 8:19 am

Re: Sound Problems XP

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

Uhmmmm...I know this is a very old topic but I had a similar problem recently so I decided to revive this topic.
I know the perfect solution if you use an nVidia grafix card.
It's pretty damn simple:
Just go to nVidia Control Panel, go to "3D Settings" section, go to application-based settings, select Unreal.exe (browse for it if it's not on the list) and put everything on ultra high.
DON'T FORGET TO TURN ON VERTICAL SYNCHRONIZATION!

Hope that solves it. :)

ThexDarksider
User avatar
Chaos13
OldUnreal Member
Posts: 951
Joined: Sat Feb 16, 2008 10:24 am

Re: Sound Problems XP

Post by Chaos13 »

"Its sound very funny, as long as i stand the sound is totaly ok but in the moment i walk it played too fast (in the elevater as well)."

Thats called Doppler. If you encounter this effect you are recommended to switch your sound driver to opposing one (FMod if you have AL or AL if you have FMod). Another way is to disable doppler \ set it's coefficient to minimum.
Skydev = Chaos13 = Dimension4
User avatar
[§Ŕ] ŤhěxĐâŕkśîđěŕ
OldUnreal Member
Posts: 4425
Joined: Wed Sep 03, 2008 8:19 am

Re: Sound Problems XP

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

Lol I use Galaxy driver and I got this "doppler" cr@p on every driver. So I used the nVidia control panel, pumped everything to max and it worked fine. :P
User avatar
Chaos13
OldUnreal Member
Posts: 951
Joined: Sat Feb 16, 2008 10:24 am

Re: Sound Problems XP

Post by Chaos13 »

Doppler cant be completely disabled...
Skydev = Chaos13 = Dimension4
User avatar
[§Ŕ] ŤhěxĐâŕkśîđěŕ
OldUnreal Member
Posts: 4425
Joined: Wed Sep 03, 2008 8:19 am

Re: Sound Problems XP

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

It happens only on newer machines. If your PC is too good (LOL), pull out your grafix card and switch to integrated. (LOLx2)
User avatar
Chaos13
OldUnreal Member
Posts: 951
Joined: Sat Feb 16, 2008 10:24 am

Re: Sound Problems XP

Post by Chaos13 »

It happens only on newer machines. If your PC is too good (LOL), pull out your grafix card and switch to integrated. (LOLx2)
Grafix card?
I dont see any relation of grafix card to sound here.
Skydev = Chaos13 = Dimension4
User avatar
[§Ŕ] ŤhěxĐâŕkśîđěŕ
OldUnreal Member
Posts: 4425
Joined: Wed Sep 03, 2008 8:19 am

Re: Sound Problems XP

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

Trust me, I don't see any relation too, but it works. :D
User avatar
Chaos13
OldUnreal Member
Posts: 951
Joined: Sat Feb 16, 2008 10:24 am

Re: Sound Problems XP

Post by Chaos13 »

With all stuff you do and with VSync you simply lag your game, so it will process data and sounds at lower frequency. I see a relation.
Skydev = Chaos13 = Dimension4
User avatar
[§Ŕ] ŤhěxĐâŕkśîđěŕ
OldUnreal Member
Posts: 4425
Joined: Wed Sep 03, 2008 8:19 am

Re: Sound Problems XP

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

And if I'm using dual-core CPU (I'm not), I should go to Set Affinity > CPU 1.
User avatar
Chaos13
OldUnreal Member
Posts: 951
Joined: Sat Feb 16, 2008 10:24 am

Re: Sound Problems XP

Post by Chaos13 »

227 fixes this already iirc
Skydev = Chaos13 = Dimension4
User avatar
Sy
Posts: 4
Joined: Sun Oct 05, 2008 3:44 am

Re: Sound Problems XP

Post by Sy »

227 fixes this already iirc
No, don't fixed.

1. In properties of the file Ulreal.exe to set compatibility Windows NT
2. Options -> Advanced options -> Audio -> ALAudio -> DopplerFactor = 0
3. Restart game
Last edited by Sy on Sun Oct 05, 2008 5:45 am, edited 1 time in total.
User avatar
Chaos13
OldUnreal Member
Posts: 951
Joined: Sat Feb 16, 2008 10:24 am

Re: Sound Problems XP

Post by Chaos13 »

I AM ABOUT DUAL-CORE! ._.
And whoever the hell are you, welcome to the Oldunreal Forums! =)
And your "fix" wont work if you are not using ALAudio.
Last edited by Chaos13 on Sun Oct 05, 2008 8:32 am, edited 1 time in total.
Skydev = Chaos13 = Dimension4
User avatar
Sy
Posts: 4
Joined: Sun Oct 05, 2008 3:44 am

Re: Sound Problems XP

Post by Sy »

How to define that it is used? AL, FMod or Galaxy?

By the way, i have dual core and integrated grafix card.
Last edited by Sy on Sun Oct 05, 2008 9:34 am, edited 1 time in total.
User avatar
Chaos13
OldUnreal Member
Posts: 951
Joined: Sat Feb 16, 2008 10:24 am

Re: Sound Problems XP

Post by Chaos13 »

Advanced Options -> Drivers -> Audio -> ALAudio
Skydev = Chaos13 = Dimension4
User avatar
Sy
Posts: 4
Joined: Sun Oct 05, 2008 3:44 am

Re: Sound Problems XP

Post by Sy »

...and? In Audio more is galaxy and fmod. How to define what exactly AL works?


Ups! I have not noticed a word "Drivers".
Last edited by Sy on Mon Oct 06, 2008 4:25 am, edited 1 time in total.
User avatar
[§Ŕ] ŤhěxĐâŕkśîđěŕ
OldUnreal Member
Posts: 4425
Joined: Wed Sep 03, 2008 8:19 am

Re: Sound Problems XP

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

Idk exactly where is that option located atm but you can mess around with inis and restore them if you f*ck something up. :)
User avatar
Sy
Posts: 4
Joined: Sun Oct 05, 2008 3:44 am

Re: Sound Problems XP

Post by Sy »

And your "fix" wont work if you are not using ALAudio.
If need use Galaxy then
In unreal.ini find [Engine.Engine]
Change AudioDevice=ALAudio.ALAudioSubsystem to AudioDevice=Galaxy.GalaxyAudioSubsystem

or

Options -> Advanced Options -> Drivers -> AudioDevice -> Galaxy
All!
Compatibility Windows NT - not required
DopplerSpeed and DopplerFactor - default

If set galaxy, anything else to do it is not necessary

And on my integrated soundcard the sound became better. And on Fmod - best.
Fmod is switched as galaxy.
Last edited by Sy on Mon Oct 06, 2008 4:52 am, edited 1 time in total.
User avatar
GreatEmerald
OldUnreal Member
Posts: 5347
Joined: Mon May 21, 2007 2:30 pm

Re: Sound Problems XP

Post by GreatEmerald »

Setting Doppler off without NT compatibility mode doesn't work... Yet FMOD works just as nice!
Is there EAX on FMOD by the way?
Post Reply

Return to “Hardware & Drivers”