I have just completed a game of Wheel of Time using the these OpenGl and D3D files, it works Extremely well!

There was only couple minor problems, which could be from me not getting a setting correct in the ini file. When the game switches to play a Quicktime cutscene it plays correctly but once complete is stuck in Windowed mode. It also changes the Fullscreen resolution to 640x480, so you have to Exit then edit the ini if your using a nonstandard resolution (WoT only goes up to 1280x900 like Deus Ex, iirc).
Secondly it might be disabling Volumetric Lighting, not sure how to check. In the Main Menu Configuration area called Hardware it shows Volumetric Lighting and Detailed Textures off. I know Detail Textures is really on and working as I can get close up to Textures without seeing Pixelated. Volumetric not so sure about for example in the Starting Area there is usually Rain dripping inside the Ruined Structure with the Default D3D (OpenGL really doesn't work without your dll) but not with the Enhanced versions.
I'm now trying to play a game of Undying there has been some Restored Content and Detailed Texture Usage Upgrade mods which are new to me. Undying sadly seems to never shipped with OpenGL dlls and doesn't seem to work when trying the Enhanced dlls. Both the OpenGL and D3D dll cause a Core.dll errors.
Does anyone have any suggestions or advice?
Thanks for any help.

BTW I had to create this new account, as I forgot my password from 5 or 6 years ago. Also have a new email account, so I couldn't ask for Forgot Password link. My original account name was Acleacius