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UnrealEd 2 to fix mesh problems using an FOV of 90?

Posted: Sun Apr 07, 2019 1:26 am
by Deuxsonic
I prefer to play FPS with an FOV of 90, so I increased it from the default value, which works fine except for a couple view weapons, which appear cut off as they weren't made for the higher FOV it seems (the GEP gun is a good example of this). Is there a way to use UnrealEd 2 to change the default properties of the affected weapons, allowing repositioning them so that they don't appear cut off?

Re: UnrealEd 2 to fix mesh problems using an FOV of 90?

Posted: Fri Jul 10, 2020 7:30 am
by Wojciech[ch346]wi[ch281]tokrzyski
Sorry for mostly pointless necrobump, just needed that "+1" to be able to PM han. There is a guide in Steam than explains how to reposition viewmodel using UnrealEd.