UnrealEd 2 to fix mesh problems using an FOV of 90?
Posted: Sun Apr 07, 2019 1:26 am
I prefer to play FPS with an FOV of 90, so I increased it from the default value, which works fine except for a couple view weapons, which appear cut off as they weren't made for the higher FOV it seems (the GEP gun is a good example of this). Is there a way to use UnrealEd 2 to change the default properties of the affected weapons, allowing repositioning them so that they don't appear cut off?