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Some thoughts about multiplayer support...

Posted: Wed Jan 21, 2015 9:55 am
by han
Undying has no multiplayer, however it does still have the IpDrv package in it, so it should be possible to get it working and I'm thinking about giving it a try for some time now. My ultimate goal would be to have a Coop Mode for it, but as a first step i would try to add Deathmatch. However it would be nice to have at least one Deathmatch map for it. Is anyone willing to make a singleplayer to deathmatch map conversion of one of the maps or contributing otherwise?

Re: Some thoughts about multiplayer support...

Posted: Thu Jan 22, 2015 1:05 am
by BobIsUnreal
i can test such a thing if you make it, and would be interested,
i played thu undying and its a pretty cool game for being unreal engine.
i have even ported some maps into unreal, althought there just for lulz becuse bsp gets mess up.

Re: Some thoughts about multiplayer support...

Posted: Thu Jan 29, 2015 7:20 pm
by han
Undying just arrived. :)

Re: Some thoughts about multiplayer support...

Posted: Fri Feb 27, 2015 12:27 pm
by han
Ok finally installed Undying, played a bit. Seems quite nice. However, after some time figured out to export classes, and started digging a bit around. Seems like there is some mp code still around and some graphics, like the player selection menu:
http://coding.hanfling.de/und_player_setup.PNG
However, there are things like buttons, etc. missing for main multiplayer menu. No undying speficic join/create multiplayer game menu, but at least the uwindow game list windows seem to still in undying.
Anyone around willing to make some UI graphics for the multiplayer part?

Re: Some thoughts about multiplayer support...

Posted: Fri Mar 06, 2015 4:32 pm
by han
Some small status update. Client always crashs after a few seconds, but i still have no clue what causes this.

However, i noticed that Actor.bScryeOnly and PlayerPawn.bNeverAutoSwitch are in native replication statements, but not in UC ones, and thus lack a replication index. However, adding these to the uc statements didn't solve the crash, but i guess adding these needs to be done in any case. Maybe this helps someone else at some point in the future.

However, i still have some ideas what i could try, but this would require creating C++ Headers, which is a huge amount of work, but will probably happen at some point in the future.

Re: Some thoughts about multiplayer support...

Posted: Tue Jan 23, 2018 9:34 pm
by Monto
Well I just took the server files (UCC.exe and startserver.bat) from Unreal Tournament 1998, put them in the Clive Barker's Undying/System folder and I managed to get a working server. However after joining the server with the 'open IP' command, my game crashes with this message: https://gyazo.com/6fdc0f40498951b6b5e44fe7e65d5dc2

Log from the server console:


Server files: http://www.mediafire.com/file/heixdidhpgrrdbh/server.zip

Any ideas how to make it work? PS. If you read this please reply so I know that there is at least someone who read it. Thank you.

Re: Some thoughts about multiplayer support...

Posted: Fri Jan 25, 2019 6:52 am
by UndyingRevival
Hi! I'll introduce myself first. I the head of the Russian fan community on game Clive Barker's Undying! I am developing a modification for the game that will add an open world, a new storyline, and multiplayer to the game. Here is the link to the group https://vk.com/undying1923 ahhh! Turn the page into English, and then everything is written in Russian. We need your help in development, help to develop multiplayer! Let you write me an e-mail! Here is my email clivebarkersundyingrussiafans@mail.ru If you don't want to write a mail, write here on the forum. Answer me!!! Please respond! By the way the mod can be downloaded! But run it with save!

MOD EDIT:
Download link removed. Do not post full game downloads, post your mod files only.

Re: Some thoughts about multiplayer support...

Posted: Tue Jul 30, 2019 4:49 pm
by Monto
Hi, I just wanted to let you guys know I have made the menu assets if anyone is willing to continue with this.

Re: Some thoughts about multiplayer support...

Posted: Sun Aug 04, 2019 12:24 pm
by Monto
Update:

I have fixed the crash and some small other things, but I don't have time to continue right now.

If anyone is willing to contribute: Github

Re: Some thoughts about multiplayer support...

Posted: Mon Aug 12, 2019 5:11 pm
by Alien3674
Hello.

Have you thought about completely transferring the game to the 227 patch? Either as a mod or as a separate game.

Re: Some thoughts about multiplayer support...

Posted: Thu Aug 15, 2019 11:18 am
by Monto
No.