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Clive Barker's Undying

Posted: Wed Nov 05, 2014 9:07 am
by Smirftsch
[url]http://en.wikipedia.org/wiki/Clive_Barker's_Undying [/url]

For example:
http://www.jonhunt.com/undying2/
while a lot of links and maps on there are already dead.

Patches:
https://www.oldunreal.com/Undying/patch ... epatch.rar
Description:
All in one patch, contains UED1, UED2 and the texture patch which fixes known issues within the game
https://www.oldunreal.com/Undying/patch ... d_tool.zip
Description:
We used this tool during development of Clive Barker's Undying to import and export t3d files from the UndEd editor to 3ds Max and back again.

It works with Max 3.1 - and most likely works with Max 4.x (there aren't any reasons it shouldn't). We used Max 3.1 during development, so it was developed for and works there.
Demo:
https://www.oldunreal.com/Undying/demo/undyingdemo.exe
Description:
Undying Demo

Re: Clive Barker's Undying

Posted: Wed Nov 05, 2014 10:16 am
by eGo
The All-In-One Patch for Undying (official texture patch + UnrealEd 1&2)
http://files.ego-creations.de/undying/allinonepatch.zip

The 3dsmax T3D exporter script
http://files.ego-creations.de/undying/undying_t3d_tool.zip

The official Undying demo version
http://files.ego-creations.de/undying/undyingdemo.exe

Re: Clive Barker's Undying

Posted: Fri Nov 07, 2014 7:24 am
by Smirftsch
Thanks, added :)

Re: Clive Barker's Undying

Posted: Fri Feb 27, 2015 8:15 am
by han
Some note regarding exporting scripts:
You need to open up System.ini and set SourceDir=..\ (or some other path) and use UndEd.exe to export them. Using UndEd2.exe didn't work for me.

Some other interessting note:
There are is some commented out MOH stuff around. I guess as Dreamworks Interactive is the developer this probably stands for Medal of Honor. Maybe MoH:AA development started with UE1.