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Clive Barker's Undying

Please add information, maps, mods, links or anything else related to Clive Barker's Undying here.
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Smirftsch
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Clive Barker's Undying

Post by Smirftsch »

[url]http://en.wikipedia.org/wiki/Clive_Barker's_Undying [/url]

For example:
http://www.jonhunt.com/undying2/
while a lot of links and maps on there are already dead.

Patches:
https://www.oldunreal.com/Undying/patch ... epatch.rar
Description:
All in one patch, contains UED1, UED2 and the texture patch which fixes known issues within the game
https://www.oldunreal.com/Undying/patch ... d_tool.zip
Description:
We used this tool during development of Clive Barker's Undying to import and export t3d files from the UndEd editor to 3ds Max and back again.

It works with Max 3.1 - and most likely works with Max 4.x (there aren't any reasons it shouldn't). We used Max 3.1 during development, so it was developed for and works there.
Demo:
https://www.oldunreal.com/Undying/demo/undyingdemo.exe
Description:
Undying Demo
Last edited by Smirftsch on Thu Jan 03, 2019 2:32 pm, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
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eGo
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Posts: 157
Joined: Sat Mar 08, 2008 7:12 pm
Location: Germany

Re: Clive Barker's Undying

Post by eGo »

The All-In-One Patch for Undying (official texture patch + UnrealEd 1&2)
http://files.ego-creations.de/undying/allinonepatch.zip

The 3dsmax T3D exporter script
http://files.ego-creations.de/undying/undying_t3d_tool.zip

The official Undying demo version
http://files.ego-creations.de/undying/undyingdemo.exe
Tool Developer & Software Engineer
https://www.ego-creations.de
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Smirftsch
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Re: Clive Barker's Undying

Post by Smirftsch »

Thanks, added :)
Sometimes you have to lose a fight to win the war.
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han
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Re: Clive Barker's Undying

Post by han »

Some note regarding exporting scripts:
You need to open up System.ini and set SourceDir=..\ (or some other path) and use UndEd.exe to export them. Using UndEd2.exe didn't work for me.

Some other interessting note:
There are is some commented out MOH stuff around. I guess as Dreamworks Interactive is the developer this probably stands for Medal of Honor. Maybe MoH:AA development started with UE1.
Last edited by han on Fri Feb 27, 2015 12:29 pm, edited 1 time in total.
HX on Mod DB. Revision on Steam. Löffels on Patreon.
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