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Screenshots for FUN!

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EvilGrins
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Re: Screenshots for FUN!

Post by EvilGrins »

I'm sure we'll be seeing tons of your screenshots now with skaarj warriors :)
That's right, blame him for suggesting this!

[img]http://ic.pics.livejournal.com/evilgrins/3189901/3921765/3921765_original.png[/img]

[img]http://ic.pics.livejournal.com/evilgrins/3189901/3922025/3922025_original.png[/img]

[img]http://ic.pics.livejournal.com/evilgrins/3189901/3922980/3922980_original.png[/img]

[img]http://ic.pics.livejournal.com/evilgrins/3189901/3923277/3923277_original.png[/img]
New Gaming strategy: Hug everything!
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han
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Re: Screenshots for FUN!

Post by han »

[img]http://coding.hanfling.de/mind_the_dots.PNG[/img]
Happened during some experimentation for [url=http://coding.hanfling.de/SFT/]filtering the shadowbits[/url].
HX on Mod DB. Revision on Steam. Löffels on Patreon.
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Carbon
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Re: Screenshots for FUN!

Post by Carbon »

Some glamor shots of Unreal featuring some of Lightning Hunter's great HD skins, Shivaxi's HD weapons and of course, DieHard's extreme textures. Great work guys.


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Last edited by Carbon on Thu Nov 24, 2016 9:52 am, edited 1 time in total.
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yrex .
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Re: Screenshots for FUN!

Post by yrex . »

Looks like Shivaxi's HD weapons have overriden LH's HD skins.
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gopostal
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Re: Screenshots for FUN!

Post by gopostal »

LH's mod checks the stock weapon meshes but only replaces textures on any that don't have multiskins already applied. It's a pretty good choice to prevent it from replacing subclassed weapons embedded into maps or mods that may have special appearance and/or usage.
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yrex .
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Re: Screenshots for FUN!

Post by yrex . »

But still, Shivaxi could update his mod so that the players can get the full HD experience™.
Last edited by yrex . on Thu Nov 24, 2016 5:10 pm, edited 1 time in total.
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Krull0r
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Re: Screenshots for FUN!

Post by Krull0r »

Lightning Hunter's skins + new meshes :)

[img]http://wg1165843.virtualuser.de/unrealdev/Krullstuff/BBHD1.jpg[/img]
[img]http://wg1165843.virtualuser.de/unrealdev/Krullstuff/BBHD2.jpg[/img]
[img]http://wg1165843.virtualuser.de/unrealdev/Krullstuff/BBHD3.jpg[/img]


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yrex .
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Re: Screenshots for FUN!

Post by yrex . »

The metal bars are as brittle as wood? Right now it almost looks as if they were made from the same substance. What I would do is make a bit more of the metal bars remaining.

Anyway, looks nice. I would like to see this in a little mutator, maybe also with some emitter effects for breaking stuff.

All of that for even more complete HD® experience™.
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gopostal
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Re: Screenshots for FUN!

Post by gopostal »

Lightning Hunter's skins + new meshes :)
Whoa, any chance I can add those meshes to the HDOnline package I'm working on?
Last edited by gopostal on Thu Nov 24, 2016 11:57 pm, edited 1 time in total.
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Carbon
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Re: Screenshots for FUN!

Post by Carbon »

Looks like Shivaxi's HD weapons have overriden LH's HD skins.
I may be missing something, but how did you come to that conclusion? Perhaps because the first 4 shots (Rikers) are prior to installing either of Shivaxi's or LH's mods...?
Last edited by Carbon on Fri Nov 25, 2016 8:24 am, edited 1 time in total.
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yrex .
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Re: Screenshots for FUN!

Post by yrex . »

Looks like Shivaxi's HD weapons have overriden LH's HD skins.
I may be missing something, but how did you come to that conclusion? Perhaps because the first 4 shots (Rikers) are prior to installing either of Shivaxi's or LH's mods...?
Look at the Razorjack. It doesn't have the correct (HD) skin. Instead it uses the glowy skin from HD weapons.
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Carbon
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Re: Screenshots for FUN!

Post by Carbon »

Ah...right, it seems so then.
Last edited by Carbon on Fri Nov 25, 2016 2:11 pm, edited 1 time in total.
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Krull0r
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Re: Screenshots for FUN!

Post by Krull0r »

@ gopostal.

Actually these meshes are static meshes. If you like, I can send you the .obj files.

The barrel and the box still have different variations of broken models and a emitter smoke effect also spawns when they get destroyed.
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gopostal
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Re: Screenshots for FUN!

Post by gopostal »

If you like, I can send you the .obj files.
Oh yeah dude, I'd like that tremendously. This is the sort of thing that makes a game much more immersive. I'd love to use it.

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Krull0r
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Re: Screenshots for FUN!

Post by Krull0r »

Yes I know. That's why I included it in my 227 map update project. :)
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gopostal
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Re: Screenshots for FUN!

Post by gopostal »

Thank you for the obj files! I'm working on them now. Might go a little wild on these things to be honest. Spawn some dust/puff of smoke when they smash and maybe even set the fragments on fire if the damage is burned etc. It's the little things like that that make things feel immersive. I appreciate you sharing.
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EvilGrins
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Re: Screenshots for FUN!

Post by EvilGrins »

Brace yourselves, this may hurt your heads:
[img]http://ic.pics.livejournal.com/evilgrins/3189901/3956940/3956940_original.png[/img]

[img]http://ic.pics.livejournal.com/evilgrins/3189901/3957384/3957384_original.png[/img]
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dustinechoes849
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Re: Screenshots for FUN!

Post by dustinechoes849 »

Brace yourselves, this may hurt your heads:
[img]http://ic.pics.livejournal.com/evilgrins/3189901/3956940/3956940_original.png[/img]

[img]http://ic.pics.livejournal.com/evilgrins/3189901/3957384/3957384_original.png[/img]
is that the unreal 2 skaarj? :D
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EvilGrins
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Re: Screenshots for FUN!

Post by EvilGrins »

Said it might hurt some heads.
is that the unreal 2 skaarj? :D
Yes it is.

Go here · https://ut99.org/viewtopic.php?f=13&t=11880
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EvilGrins
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Re: Screenshots for FUN!

Post by EvilGrins »

Happy almost New Year!
[img]http://ic.pics.livejournal.com/evilgrins/3189901/3976783/3976783_original.png[/img]

[img]http://ic.pics.livejournal.com/evilgrins/3189901/3976595/3976595_original.png[/img]

[img]http://ic.pics.livejournal.com/evilgrins/3189901/3976256/3976256_original.png[/img]

[img]http://ic.pics.livejournal.com/evilgrins/3189901/3975820/3975820_original.png[/img]

[img]http://ic.pics.livejournal.com/evilgrins/3189901/3974773/3974773_original.png[/img]
New Gaming strategy: Hug everything!
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Xaleros
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Re: Screenshots for FUN!

Post by Xaleros »

Was screwin around in Redeem Your Space yesterday on coop and I walked into this.
Couple boxes stuck on top of a Krall and he was totally locked up

[img][/img]

[img][/img]
Last edited by Xaleros on Sun Jan 01, 2017 8:12 pm, edited 1 time in total.
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Leo T_C_K
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Re: Screenshots for FUN!

Post by Leo T_C_K »

A classic deco trap.

Try to top this though:
[img]http://unrealtexture.com/Hosted/Leo_T_C_K/screenshots/zeurscr/Shot0001.png[/img]
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dustinechoes849
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Re: Screenshots for FUN!

Post by dustinechoes849 »

A classic deco trap.

Try to top this though:
[img]http://unrealtexture.com/Hosted/Leo_T_C_K/screenshots/zeurscr/Shot0001.png[/img]
0_0 what?
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Xaleros
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Re: Screenshots for FUN!

Post by Xaleros »

A classic deco trap.

Try to top this though:
[img]http://unrealtexture.com/Hosted/Leo_T_C_K/screenshots/zeurscr/Shot0001.png[/img]
It's like the decoration phased into another plane of existence and took a small part of the skaarj with it
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Leo T_C_K
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Re: Screenshots for FUN!

Post by Leo T_C_K »

Sometimes bots and other pawns glitch out in past the 220 versions in some ways when getting stuck in paths, this is combined with a bsp problem on the bridge I assume. But the results and freakout are hilarious.
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